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cerebral_mine_cyberware [2013/08/27 21:13] 127.0.0.1 external edit |
cerebral_mine_cyberware [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-07-28T06:46:09-04:00 | ||
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====== Cerebral Mine (Cyberware) ====== | ====== Cerebral Mine (Cyberware) ====== | ||
- | Created Sunday 28 July 2013 | + | ===== CEREBRAL MINE (PL 6) ===== |
- | + | ||
- | === CEREBRAL MINE (PL 6) === | + | |
Also called "//cortex bombs//," these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient's loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. | Also called "//cortex bombs//," these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient's loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. | ||
+ | |||
**Benefit:** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. | **Benefit:** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. | ||
- | **Type:** Internal. | ||
- | **Location:** None. | ||
- | **Hardness/Hit Points:** -/5. | ||
- | **Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18). | ||
- | **Restriction:** Mil. (+3). | ||
- | @cyb @pl6 @canon @internal @headware @military | + | **Type:** Internal |
+ | |||
+ | **Location:** None | ||
+ | |||
+ | **Hardness/Hit Points:** -/5 | ||
+ | |||
+ | **Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18) | ||
+ | |||
+ | **Restriction:** Mil. (+3) | ||
+ | |||
+ | {{tag>cyb pl6 canon internal headware mil}} | ||