cerebral_mine_cyberware

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
cerebral_mine_cyberware [2013/08/27 21:13]
127.0.0.1 external edit
cerebral_mine_cyberware [2021/12/04 00:39] (current)
Line 1: Line 1:
-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-28T06:​46:​09-04:​00 
- 
 ====== Cerebral Mine (Cyberware) ====== ====== Cerebral Mine (Cyberware) ======
-Created Sunday 28 July 2013 +===== CEREBRAL MINE (PL 6) =====
- +
-=== CEREBRAL MINE (PL 6) ===+
 Also called "//​cortex bombs//,"​ these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient'​s loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive. Also called "//​cortex bombs//,"​ these are potentially harmful explosives that are implanted in a subject. These are sometimes installed to ensure the recipient'​s loyalty—or as a self-destruct device to be used in the event of her capture. Purchase DC of a cerebral mine depends on the size/yield of the explosive.
 +
 **Benefit:​** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device. **Benefit:​** While there is no overt benefit to having a cerebral mine implanted, the activation of one instantly kills the recipient, and inflicts concussion damage within a radius of 10 feet. The Reflex save DC of a cerebral mine is the same as its purchase DC. Disarming a cerebral mine requires a successful [[Treat Injury (Skill)|Treat Injury]] check (DC 20) followed by a [[Disable Device (Skill)|Disable Device]] check (DC 25). Failure of either roll the premature detonation of the device.
-**Type:** Internal. 
-**Location:​** None. 
-**Hardness/​Hit Points:** -/5. 
-**Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18). 
-**Restriction:​** Mil. (+3). 
  
-@cyb @pl6 @canon @internal ​@headware ​@military ​+**Type:** Internal 
 + 
 +**Location:​** None 
 + 
 +**Hardness/​Hit Points:** -/5 
 + 
 +**Base Purchase DC:** 2d6 damage (Purchase DC 12); 3d6 (Purchase DC 15); 4d6 damage (Purchase 18) 
 + 
 +**Restriction:​** Mil. (+3) 
 + 
 +{{tag>cyb pl6 canon internal headware ​mil}}
  
cerebral_mine_cyberware.1377638036.txt.gz · Last modified: 2021/12/04 00:43 (external edit)