User Tools

Site Tools


craft_nanotech_feat

This is an old revision of the document!


Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-31T01:19:01-04:00

Craft Nanotech (Feat)

Created Wednesday 31 July 2013

APPROVAL PENDING FULL RULES REVIEW

You have extensive knowledge of nanotechnology and can foster nanocolonies just as you might create other colonies. Prerequisites: Craft (Electronic) 12 ranks, Knowledge (Technology) 10 ranks. Benefit: You may duplicate existing nanocolonies using the Craft (electronic) skill. In order to do so, you must have access to the proper working conditions (laboratory with equipment capable of viewing and manipulating nanites, adequate smaple of nanites to be crafted) and have sufficient time and raw materials. The purchase DC for the raw materials, the DC to craft a colony, and the time required can be found on the table below. Normal: Attempting to craft a nanocolony without this feat increases the purchase DC for raw materials and the Craft DC by 5 and doubles the time taken to do so.

NANOTECH CRAFT COSTS

Purchase Craft Type of Nanocolony DC DC Time 20/20 30 35 120 hr Brain Boost 40 45 200 hr Calcion 25 30 60 hr Chatter 25 30 80 hr Doppleganger 40 45 240 hr Gray Death/Gray Goo 50 60 360 hr Micro-Muscles 40 45 200 hr Nanohunter 25 30 60 hr Onco-Guard 30 30 80 hr Prophecy 25 38 60 hr Resilite 35 38 150 hr Soullink 25 30 100 hr Stilleto 35 40 180 hr Unseen Bodyguard 22 30 60 hr Utility Fog 20 25 40 hr Watchdog 22 25 40 hr

craft_nanotech_feat.1377638037.txt.gz · Last modified: 2021/12/04 00:40 (external edit)