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cykosis [2013/08/27 21:13]
127.0.0.1 external edit
cykosis [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-27T20:​00:​07-04:​00 
- 
 ====== Cykosis ====== ====== Cykosis ======
-Created Saturday 27 July 2013 
  
 An inherent danger associated with some cyber gear installation—particularly cybernetics that directly affect the nervous systems— is the condition known as cykosis. This ailment twists an organic sentient, causing him to behave more like a machine than a living being. When a creature succumbs to cykosis, he becomes violently insane and can no longer be played as a hero. Control of the cykotek passes from the player to the GM and the insane killing machine loses all attachment to former friends and family, seeking only the company of other cykoteks. An inherent danger associated with some cyber gear installation—particularly cybernetics that directly affect the nervous systems— is the condition known as cykosis. This ailment twists an organic sentient, causing him to behave more like a machine than a living being. When a creature succumbs to cykosis, he becomes violently insane and can no longer be played as a hero. Control of the cykotek passes from the player to the GM and the insane killing machine loses all attachment to former friends and family, seeking only the company of other cykoteks.
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 **Negative Levels:** Any time a character receives a negative level as a result of the installation of a cybernetic attachment, he must make a Cykosis save. **Negative Levels:** Any time a character receives a negative level as a result of the installation of a cybernetic attachment, he must make a Cykosis save.
  
-**Neural Interface Cybernetics:​** Cybernetics that interface with a creature’s central nervous system carry an extra risk of cykosis. Installation of any of the following calls for a Cykosis save: [[Behavioral Matrix (Cyberware)|Behavioral Matrix]], [[Berserker Chip (Cyberware)|Berserker Chip]], [[Daredevil (Cyberware)|Daredevil]],​ [[Data Archive (Cyberware)|Data Archive]], [[Fast Chip]], [[Kata ​Calculato]](any), [[NIJack system (Cyberware)|NIJack system]], [[Pain Inhibitor]],​ [[Power Saver Chip (Cyberware)|Power Saver Chip]], [[Reflex Wires (Cyberware)|Reflex Wires]], [[Skill Plexus (Cyberware)|Skill Plexus]], [[Tactical Analysis CPU (Cyberware)|Tactical Anaylsis CPU]], [[Tailgunner (Cyberware)|Tailgunner]],​ or [[Total Organ Replacement]].+**Neural Interface Cybernetics:​** Cybernetics that interface with a creature’s central nervous system carry an extra risk of cykosis. Installation of any of the following calls for a Cykosis save: [[Behavioral Matrix (Cyberware)|Behavioral Matrix]], [[Berserker Chip (Cyberware)|Berserker Chip]], [[Daredevil (Cyberware)|Daredevil]],​ [[Data Archive (Cyberware)|Data Archive]], [[Fast Chip cyberware|Fast Chip]], [[defensive_kata_claculator_cyberware|Kata Calculator]] ([[offensive_kata_claculator_cyberware|any]]), [[NIJack system (Cyberware)|NIJack system]], [[Pain Inhibitor cyberware|Pain Inhibitor]],​ [[Power Saver Chip (Cyberware)|Power Saver Chip]], [[Reflex Wires (Cyberware)|Reflex Wires]], [[Skill Plexus (Cyberware)|Skill Plexus]], [[Tactical Analysis CPU (Cyberware)|Tactical Anaylsis CPU]], [[Tailgunner (Cyberware)|Tailgunner]],​ or [[Total Organ Replacement cyberware|Total Organ Replacement]].
  
 **Massive Damage:​** ​ Additionally,​ the cyborg must make a Cykosis save any time one of the listed cyberware is damaged or disabled due to a failed Fortitude save against Massive Damage. **Massive Damage:​** ​ Additionally,​ the cyborg must make a Cykosis save any time one of the listed cyberware is damaged or disabled due to a failed Fortitude save against Massive Damage.
cykosis.1377638037.txt.gz · Last modified: 2021/12/04 00:40 (external edit)