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dedicated_character_class [2013/08/05 16:01]
127.0.0.1 external edit
dedicated_character_class [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-07-26T00:​41:​20-04:​00 
- 
 ====== Dedicated (Character Class) ====== ====== Dedicated (Character Class) ======
-Created Friday 26 July 2013 
  
-The Dedicated hero uses his Wisdom score to best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyze information combine to define the Dedicated hero.  A Dedicated hero might be insightful or understanding,​ he might be perceptive or pos-sessed ​of wisdom beyond his years. He might be devoted to a cause, an ideal, a or a faith that’s bigger than himself while still pos-sessing ​an unshakable confidence in his own abilities.+The Dedicated hero uses his Wisdom score to best advantage. Taking a level in this class demonstrates a focus on willpower, common sense, perception, and intuition. Sense of self and devotion of purpose, as well as keen senses and a greater ability to analyze information combine to define the Dedicated hero.  A Dedicated hero might be insightful or understanding,​ he might be perceptive or possessed ​of wisdom beyond his years. He might be devoted to a cause, an ideal, a or a faith that’s bigger than himself while still possessing ​an unshakable confidence in his own abilities.
  
 Health care workers, clergy, activists, investigators,​ and those dedicated to a cause or idea are some of the professional choices available to the Dedicated hero. Health care workers, clergy, activists, investigators,​ and those dedicated to a cause or idea are some of the professional choices available to the Dedicated hero.
  
-=== The DEDICATED HERO === +===== The DEDICATED HERO =====
-**Class Base Attack Fort Ref Will Class Defense Reputation** +
-**Level Bonus Save Save Save Features Bonus Bonus** +
-1st +0 +1 +0 +1 Talent +1 +1 +
-2nd +1 +2 +0 +2 Bonus Feat +2 +1 +
-3rd +2 +2 +1 +2 Talent +2 +1 +
-4th +3 +2 +1 +2 Bonus Feat +3 +2 +
-5th +3 +3 +1 +3 Talent +3 +2 +
-6th +4 +3 +2 +3 Bonus Feat +3 +2 +
-7th +5 +4 +2 +4 Talent +4 +3 +
-8th +6/+1 +4 +2 +4 Bonus Feat +4 +3 +
-9th +6/+1 +4 +3 +4 Talent +5 +3 +
-10th +7/+2 +5 +3 +5 Bonus Feat +5 +4+
  
-=== ABILITIES ===+|**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Class Features**|**Defense Bonus**|**Reputation Bonus**| 
 +|1st|+0|+1|+0|+1|Talent|+1|+1| 
 +|2nd|+1|+2|+0|+2|Bonus Feat|+2|+1| 
 +|3rd|+2|+2|+1|+2|Talent|+2|+1| 
 +|4th|+3|+2|+1|+2|Bonus Feat|+3|+2| 
 +|5th|+3|+3|+1|+3|Talent|+3|+2| 
 +|6th|+4|+3|+2|+3|Bonus Feat|+3|+2| 
 +|7th|+5|+4|+2|+4|Talent|+4|+3| 
 +|8th|+6/​+1|+4|+2|+4|Bonus Feat|+4|+3| 
 +|9th|+6/​+1|+4|+3|+4|Talent|+5|+3| 
 +|10th|+7/​+2|+5|+3|+5|Bonus Feat|+5|+4| 
 + 
 +===== ABILITIES ​=====
 Wisdom is the ability associated with this class. Dedicated heroes often place high scores in Intelligence and at least one of the physical scores, particularly in Constitution. Wisdom is the ability associated with this class. Dedicated heroes often place high scores in Intelligence and at least one of the physical scores, particularly in Constitution.
  
-=== HIT DIE ===+===== HIT DIE =====
 Dedicated heroes gain 1d6 vitality points per level, and their Constitution modifiers apply. A 1st-level Dedicated hero receives 6 vitality points + his Constitution modifier. Dedicated heroes gain 1d6 vitality points per level, and their Constitution modifiers apply. A 1st-level Dedicated hero receives 6 vitality points + his Constitution modifier.
  
-=== ACTION POINTS ===+===== ACTION POINTS ​=====
 Dedicated heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. Dedicated heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class.
  
-=== CLASS SKILLS ===+===== CLASS SKILLS ​=====
 The Dedicated hero’ class skills, and the key ability for each, are as follows. The Dedicated hero’ class skills, and the key ability for each, are as follows.
  
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 **Skill Points per level:** 4 + Int modifier **Skill Points per level:** 4 + Int modifier
  
-=== STARTING FEATS === +===== STARTING FEATS ===== 
-In addition to the feats that all characters receive at 1st level, the Dedicated hero gains the [[Simple Weapons Proficiency (Feat)|Simple Weapons Proficiency]] feat.+The Dedicated hero gains the feats that all characters receive at 1st level.
  
-=== TALENTS ===+===== TALENTS ​=====
 At each odd-numbered class level, the Dedicated hero selects a talent from the following talent trees. Some trees has a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, you can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated. At each odd-numbered class level, the Dedicated hero selects a talent from the following talent trees. Some trees has a set order that must be followed, while others provide a list to choose from. As long as the hero qualifies, you can select freely from any and all talent trees. No talent can be selected more than once unless expressly stated.
  
-== Empathic Talent Tree ==+==== Empathic Talent Tree ====
 The Dedicated hero’s innate talents give him a great capacity for empathy. The Dedicated hero’s innate talents give him a great capacity for empathy.
  
-* **Empathy:​** The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those thoughts and feelings communicated in any explicit manner. This innate talent provides a bonus on checks involving interaction skills ([[Bluff (Skill)|Bluff]],​ [[Diplomacy (Skill)|Diplomacy]],​ [[Handle Animal (Skill)|Handle Animal]], [[Intimidate (Skill)|Intimidate]],​ [[Perform (Skill)|Perform]],​ and [[Sense Motive (Skill)|Sense Motive]]), provided the he-ro spends at least 1 minute observing his target prior to making the skill check. The bonus is equal to the hero’s Dedicated level.+* **Empathy:​** The Dedicated hero has a knack for being sensitive to the feelings and thoughts of others without having those thoughts and feelings communicated in any explicit manner. This innate talent provides a bonus on checks involving interaction skills ([[Bluff (Skill)|Bluff]],​ [[Diplomacy (Skill)|Diplomacy]],​ [[Handle Animal (Skill)|Handle Animal]], [[Intimidate (Skill)|Intimidate]],​ [[Perform (Skill)|Perform]],​ and [[Sense Motive (Skill)|Sense Motive]]), provided the hero spends at least 1 minute observing his target prior to making the skill check. The bonus is equal to the hero’s Dedicated level. 
 * **Improved Aid Another:** The bonus that the Dedicated hero provides to an ally when aiding another on a skill check increases by +1. This talent can be selected multiple times, each time granting an additional +1 to the bonus. * **Improved Aid Another:** The bonus that the Dedicated hero provides to an ally when aiding another on a skill check increases by +1. This talent can be selected multiple times, each time granting an additional +1 to the bonus.
 +
 //​Prerequisite://​ Empathy //​Prerequisite://​ Empathy
 +
 * **Intuition:​** The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will save (DC 15) as a free action at any time. On a successful save, the hero either gets a hunch that everything is all right, or he gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstance. This talent is usable a number of times per day equal to the character’s Dedicated level. * **Intuition:​** The Dedicated hero has an innate ability to sense trouble in the air. The Dedicated hero can make a Will save (DC 15) as a free action at any time. On a successful save, the hero either gets a hunch that everything is all right, or he gets a bad feeling about a specific situation, based on the GM’s best guess relating to the circumstance. This talent is usable a number of times per day equal to the character’s Dedicated level.
 +
 //​Prerequisite://​ Empathy //​Prerequisite://​ Empathy
  
-== Healing Talent Tree ==+==== Healing Talent Tree ====
 The Dedicated hero has a talent for healing The Dedicated hero has a talent for healing
  
 * **Healing Knack:** The hero has a knack for the healing arts. He receives a +2 bonus on all [[Treat Injury (Skill)|Treat Injury]] checks. * **Healing Knack:** The hero has a knack for the healing arts. He receives a +2 bonus on all [[Treat Injury (Skill)|Treat Injury]] checks.
 +
 * **Healing Touch 1:** The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 wound points per successful attempt. * **Healing Touch 1:** The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by +2 wound points per successful attempt.
 +
 //​Prerequisite://​ Healing Knack //​Prerequisite://​ Healing Knack
 +
 * **Healing Touch 2:** The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by an additional +2 wound points per successful attempt (+4 total). * **Healing Touch 2:** The Dedicated hero’s ability to restore damage with a medical kit or perform surgery with a surgery kit increases by an additional +2 wound points per successful attempt (+4 total).
 +
 //​Prerequisite://​ Healing Knack, Healing Touch 1 //​Prerequisite://​ Healing Knack, Healing Touch 1
  
-== Insightful Talent Tree ==+==== Insightful Talent Tree ====
 The dedicated hero’s innate insightfulness serves him will. The dedicated hero’s innate insightfulness serves him will.
  
 * **Skill Emphasis:** The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks with a trained only skill in which he has no ranks. * **Skill Emphasis:** The Dedicated hero chooses a single skill and receives a +3 bonus on all checks with that skill. This bonus does not allow the hero to make checks with a trained only skill in which he has no ranks.
 +
 * **Aware:** The Dedicated hero is intuitively aware of his surroundings,​ adding his base Will save bonus to all [[Listen (Skill)|Listen]] and [[Spot (Skill)|Spot]] checks to avoid surprise. * **Aware:** The Dedicated hero is intuitively aware of his surroundings,​ adding his base Will save bonus to all [[Listen (Skill)|Listen]] and [[Spot (Skill)|Spot]] checks to avoid surprise.
 +
 //​Prerequisite://​ Skill Emphasis //​Prerequisite://​ Skill Emphasis
 +
 * **Faith:** The Dedicated hero has a great deal of faith. It might be faith in himself, a higher power, or both. This unswerving belief allows the Dedicated hero to add his Wisdom modifier to the normal die roll whenever he spends 1 action point to improve an attack roll, skills check, saving throw, or ability check. * **Faith:** The Dedicated hero has a great deal of faith. It might be faith in himself, a higher power, or both. This unswerving belief allows the Dedicated hero to add his Wisdom modifier to the normal die roll whenever he spends 1 action point to improve an attack roll, skills check, saving throw, or ability check.
 +
 //​Prerequisite://​ Skill Emphasis //​Prerequisite://​ Skill Emphasis
 +
 * **Cool Under Pressure:** The Dedicated hero selects a number of skill equal to 3 + his Wisdom modifier. When making a check with one of these skill, the Dedicated hero can take 10 even when distracted or under duress. * **Cool Under Pressure:** The Dedicated hero selects a number of skill equal to 3 + his Wisdom modifier. When making a check with one of these skill, the Dedicated hero can take 10 even when distracted or under duress.
 +
 //​Prerequisites://​ Skill Emphasis and either Faith or Aware. //​Prerequisites://​ Skill Emphasis and either Faith or Aware.
  
  
-=== BONUS FEATS ===+===== BONUS FEATS =====
 At each even-numbered level, the Smart hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites. At each even-numbered level, the Smart hero gains a bonus feat. This feat must be selected from the following list, and the hero must meet any prerequisites.
  
 [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Alertness (Feat)|Alertness]],​ [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]],​ [[Attentive (Feat)|Attentive]],​ [[Blind-Fight (Feat)|Blind-Fight]],​ [[Deceptive (Feat)|Deceptive]],​ [[Educated (Feat)|Educated]],​ [[Far Shot (Feat)|Far Shot]], [[Iron Will (Feat)|Iron Will]], [[Medical Expert (Feat)|Medical Expert]], [[Meticulous (Feat)|Meticulous]],​ [[Surgery (Feat)|Surgery]],​ [[Track (Feat)|Track]],​ [[Weapon Focus (Feat)|Weapon Focus]]. [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Alertness (Feat)|Alertness]],​ [[Archaic Weapons Proficiency (Feat)|Archaic Weapons Proficiency]],​ [[Attentive (Feat)|Attentive]],​ [[Blind-Fight (Feat)|Blind-Fight]],​ [[Deceptive (Feat)|Deceptive]],​ [[Educated (Feat)|Educated]],​ [[Far Shot (Feat)|Far Shot]], [[Iron Will (Feat)|Iron Will]], [[Medical Expert (Feat)|Medical Expert]], [[Meticulous (Feat)|Meticulous]],​ [[Surgery (Feat)|Surgery]],​ [[Track (Feat)|Track]],​ [[Weapon Focus (Feat)|Weapon Focus]].
  
dedicated_character_class.1375718480.txt.gz · Last modified: 2021/12/04 00:43 (external edit)