User Tools

Site Tools


electronics

This is an old revision of the document!


Electronics

Personal and professional electronics grow in complexity, convenience, and popularity from PL 5 onward. Often, having the newest electronic gear is seen as a status symbol. Everything from advanced communications gear to multi-use optics to a variety of sensor devices are quite easily available in the 26th century.

ALL-PURPOSE GOGGLES (PL 6)

all purpose goggles equipment Favored by craftsmen and technicians, the protective goggles that develop in the Fusion Age combine several technologies to produce a great all-purpose device. Protective goggles have automatic dimmers that protect the wearer from all forms of blinding light, including flash-bang grenades and similar phosphorescent explosives. Protective goggles shield the eyes from all forms of radiation, pollution, dust, contamination, loose particles, acids, and any other matter that could harm the eyes. Furthermore, they have built-in magnification lenses that provide a +2 bonus checks made to manipulate, build, or objects that are at least Tiny in size.

BLACKOUT GOGGLES (PL 6)

Blackout goggles equipment are the PL 6 equivalent of night vision goggles more effective against standard darkness and the only means of seeing through the smoke generated by midnighter grenades. The wearer can see in total darkness better than darkvision (without the -4 penalty on Spot and Search checks), and the goggles do not require even a little light to operate. In total darkness (such as midnighter smoke), blackout goggles enable the wearer to see up to 60 feet, though only in black-and-white.

COMM GEAR (PL 6+)

The special frequency-agile transceiver inside this wire-thin headset can cover the entire electromagnetic spectrum below microwaves. The unit may also take the form of a thin card or handset. By adjusting band-widths up and down, comm gear can locate the best frequency for transmission based on range, direction, and environmental conditions. Comm gear has a range of 100 miles at PL 6. At PL 7, this increases to 1,000 miles and can reach into high planetary orbits.

For an additional +1 to the purchase DC, an encryption device can be included to scramble and unscramble signals as needed.

Comm gear equipment is frequently installed in computer guantlet and other computers using the Integrated Equipment gadget.

A charge cell for the device lasts 30 days regardless of use.

Fabricator Unit

Mass Transceiver

Power Backpack

NEURAL SCRAMBLER (PL 6)

The neural scrambler equipment is a restraint device used by many law enforcement agencies in the place of physical restraints such as hand-cuffs. The neural scrambler consists of a six-pronged device that, when placed over the head, interrupts brainwave activity. A character wearing a neural scrambler may not take any actions whatsoever, though she moves her normal speed under the command of an-other individual. When the neural scrambler is removed, the character has no knowledge of events that took place while she was re-strained.

PROJECTILE DEFLECTOR (PL 7)

A defensive item that is in many ways the predecessor to the personal shield, the projectile deflector equipment generates a field of gravity-altering energy around its user. Often worn as a belt or other piece of jewelry, the device actually bends the path of incoming high-speed projectiles, making the target harder to hit. The projectile deflector grants a +4 deflection bonus to Defense against ranged attacks. Melee attacks are unaffected by this device.

REMOTE RETINAL SCANNER (PL 6)

Often installed in office buildings, government and military installations, and other high-security environments, the remote retinal scanner equipment resembles an Information Age camera. The remote retinal scanner can take an instantaneous retinal scan from any character or creature that passes in front of its lens, without the need for lengthy eye scans or processing. Remote retinal scanners are usually connected to computers capable of cross-referencing retinal scans with existing data bases.

SENSOR, ARMACOMP (PL 7)

The armacomp sensor equipment is a hand-held computer or computerized gauntlet designed to detect and locate weapons of all types. It grants a +6 equipment bonus on Search checks when searching for weapons. Additionally, the armacomp sensor's advanced data on weapons of all types makes it a valuable resource when repairing weapons, granting a +4 equipment bonus on all Repair checks made on weapons. This does not include explosives and other demolitions devices, which are covered under the democomp sensor.

SENSOR, BIOCOMP (PL 7)

biocomp sensor equipment The biocomp is a handheld computer or computerized gauntlet designed to analyze biological life forms and data. It’s main use is as a reader of bioelectric signatures, unique to each individual, for security and identification purposes. Using a biocomp in this manner is a full-round action, requiring the target to be relatively still throughout the round, and requiring the user to make a Knowledge (earth and life sciences) to correctly interpret the data. In order to confirm an identity, the biocomp must have access to a library of bio-electrical signatures to which it can compare the one being scanned.

Biocomp sensors are often added (using the integrated equipment gadget) to computers at checkpoints and doorways into secure facilities. In these cases, the computer stores a library of bioelectrical signatures, as well as software that allows it to run the Knowledge (earth and life sciences) check.

In addition to the uses above, a bio-comp sensor provides a +4 equipment bonus to any Knowledge (earth and life sciences) check made to analyze or identify biological organisms and ecosystems.

SENSOR, CHEMICOMP (PL 6)

The chemicomp sensor equipment computer is a handheld computer or computerized gaunt-let designed to find individual chemical com-pounds. Chemicomps can locate a specific chemical, providing a + 10 equipment bonus on Search checks when attempting to find chemical compounds.

SENSOR, DEMOCOMP (PL 7)

The democomp sensor equipment is a hand-held computer or computerized gauntlet designed to detect and locate explosives of all types. It grants a +6 equipment bonus on Search checks when searching for explosives. Additionally, the democomp sensor's advanced data on explosives of all types makes it a valuable resource when planting them, granting a +4 equipment bonus on all Demolitions and Disable Device checks made involving explosives.

SENSOR, ELECTRICOMP (PL 7)

The electricomp sensor equipment is a hand-held computer or computerized gauntlet designed to detect and locate electronic devices of all types, including computers. It grants a +6 equipment bonus on Search checks when searching for electronics of a specific type. Additionally, the electricomp sensor's advanced data on electronics of all types makes it a valuable resource when repairing computers and other electronics, granting a +4 equipment bonus on all Repair checks made on them. Additionally, the electricomp can be used to identify any flaws in cybernetics.

SENSOR, GEOCOMP (PL 6)

The geocomp sensor equipment computer is a handheld computer or computerized gauntlet designed to find individual minerals. Geocomps can locate a specific mineral, providing a +10 equipment bonus on Search checks when attempting to find minerals.

SENSOR, MECHANICOMP (PL 7)

The mechanicomp sensor equipment is a hand-held computer or computerized gauntlet designed to assist in the evaluation and repairs of mechanical devices. The mechanicomp can identify a vehicle's, starship's, or mecha's current and maximum hit points. Additionally, thanks to the mechanicomp's extensive library of mechanical blueprints, any repairs made using the mechanicomp as a reference are more efficient, granting a +4 equipment bonus on all Repair checks made to vehicles, starships, and mecha.

SENSOR, NANOCOMP (PL 7)

The nanocomp sensor equipment computer is a handheld computer or computerized gauntlet designed to detect ambient and internal nanocolonies. Nanocomps locate almost all nanocolonies, providing a +10 equipment bonus on Search checks when attempting to find nanocolonies either within a living body or floating independently.

SENSOR, PSI-DETECTOR (PL 6)

psi detector sensor equipment The psi-detector is a handheld computer or computerized gauntlet capable of detecting and pinpointing psionic activity within 300 feet. Its use requires a full-round action and a Search check (DC 20 minus the effective power level of the ability or effect in use). A successful Search check detects any psionic activity within range and its rough direction. If the check beats the DC by 5 or more, the location or source of the activity is pinpointed.

A character with the Knowledge (Life Sciences) skill can spend an additional full-round action to analyze the nature of the psionic activity. With a successful Knowledge (Life Sciences) check (DC 15) the character can determine the mindwalking school of the effect. With a success that beats the DC by 5 or more, the character is able to determine the specific effect.

SENSOR, RADAR (PL 7)

radar sensor equipment The radar unit is a handheld computer or computerized gauntlet that contains a powerful phased array radar system. It does not work in enclosed spaces, but in an open area it maps the terrain and detects objects regardless of visibility. The radar unit’s display can be zoomed in and out to any radius up to 200 miles, though only solid objects of Large size or bigger can be detected beyond 50 miles.

Use of the radar unit requires a move action and a Spot check with a +10 bonus. The DC of the check and modifiers to are detailed on the chart below.

Radar is an active sensor, meaning that it emits a signal rather than passively receiving input. Any character using an electricomp or other sensor capable of detecting electromagnetic activity may spot its use.

Shepherd Chip

SOOTHER PULSE (PL 6)

A small box that fits in one hand, the soother pulse equipment emits sub-audible noises and subtle vibrations that can soothe almost any animal. It carries in its memory banks the codes of pulses to soothe almost every known animal in the galaxy, and new pulses can be loaded into the device whenever they are discovered, A character using the soother pulse gains a +6 equipment bonus on all Handle Animal checks when dealing with an animal identified in the soother pulse's database.

Telephone

Subcutaneous Telephone

UniComm (Universal Communicator)

VIDEO PHONE (PL 7)

The process for placing a videophone call is essentially the same as that for a telephone. All of the same functions are available, in addition to still picture and video recording and viewing. In regions with an appreciable Grid, the videophone can even be used to access the Grid as a marginal GID. Complementary to the mute function, the videophone also offers a blank screen function, allowing users to prevent their images from being displayed (or to transmit a still “wallpaper” or recorded video feed). The Videophone require at least minimal Grid infrastructure to work. This limitation can be offset by adding +1 to the phone’s purchase DC and adding a micro-transmitter that allows the phone to communicate with similarly-equipped devices within 10 miles.

Video Cell Phone: The video cell phone equipment works exactly like the earlier cell phone except for its improved ability to stream real-time video and installed marginal GID.

electronics.1383931618.txt.gz · Last modified: 2021/12/04 00:41 (external edit)