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equipment_gadgets

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-08-04T22:38:01-04:00

Equipment Gadgets

Created Sunday 04 August 2013

The following gadgets are universal and can apply to equipment found in any era, provided all gadget-specific restrictions are observed.

COMPACT By eliminating wasted space and using smaller components, some engineers are capable of producing equipment far smaller than its standard counterparts. Any piece of equipment t at makes use of the compact gadget is one size smaller than normal, to a minimum size of Diminutive. Restrictions: None. Purchase DC Modifier: +1.

CONCEALABLE Some items can be installed (and operated from) inside other items. for example. communicators that fit into hollowed-out false teeth, a flash-seal that looks like a personal music storage device, and so forth. The item cannot be properly identified except through close examination, or when it is in use. The item cannot be larger than the item in which it is to be concealed. Restrictions: None. Purchase DC Modifier: +2.

DURABLE The hit point total of the equipment is increased by 50% of the original total. This gadget can be selected multiple times, each time increasing the hit point total of the equipment by 50% of the original total, Restrictions: None. Purchase DC Modifier: +2.

MINIATURIZED By eliminating wasted space and using microscopic components, some engineers are capable of producing equipment vastly smaller than normal. Any item that makes use of the miniaturized gadget is two size categories smaller than normal, to a minimum size of Diminutive. Restrictions: None. Purchase DC Modifier: +3.

MULTIPLE USE ITEM Similar in function to the alternate weapon gadget. the multiple use item gadget allows the character to integrate the function of two separate items into a single device. When selecting the multiple use item gadget. choose a second object. That object is integrated into the base object and can be used at any time. Additionally. you must choose whether or not the alternate object may be physically separated from the base weapon or not at the time of purchase. This gadget may be selected multiple times. each time adding a single additional piece of equipment to the base object. Restrictions: The character must also purchase the piece of equipment to be inte-grated separately from the armor, before the gadget modification is made. Purchase DC Modifier: +1

PAINT-ON LCD One of the most revolutionary advances in computer technology during the Infor-mation Age and beyond is the paint-on LCD gadget. This allows almost any surface to be used as a computer display, as it grafts the color-changing pixels common to all display devices onto another surface. While mun-dane applications of this technology might be used in fields like advertising (to display company logos and advertisements on cars, the sides of buildings, and even clothing, for example), other applications are found al-most everywhere. The surface of a desk can be transformed into a display for face-to-face communications, or a riot shield can be made do display warnings in multiple lan-guages to potential dissidents. Any piece of equipment with the paint-on LCD gadget can be used as a dis-play for any piece of computer or communi-cations equipment. Additionally, weapons and armor may make use of the paint-on LCD gadget at the normal cost, but gain no special benefit from the modification other than being able to display data. Restrictions: None. Purchase DC Modifier: +4.

REDUCED SIZE The size of the equipment is reduced by one category (from Large to Medium, for exam-ple). Restrictions: None. Purchase DC Modifier: +2.

REDUCED WEIGHT The weight of the equipment is reduced by 25%. Restrictions: None. Purchase DC Modifier: +2.

SATELITE DATALINK At the dawn of the Information Age, the val-ue of knowledge and accurate intelligence became a crucial aspect of warfare. The abil-ity to connect to a global communications network was critical to the success of any ar-my, as intelligence traveled at the speed of light across the globe to command centers safe behind defended battle lines. The satel-lite datalink gadget enables any piece of equipment, from computer to communica-tion device to heads-up display, to connect to a global (or, if in place, galactic) satellite net-work and communicate with computer sys-tems in far remote areas. Restrictions: This gadget may only be used with gear containing computerized communications equipment. Purchase DC Modifier: +1.

STORAGE COMPARTMENT Like the gadget used for armor, the ability to store and carry small items in a safe place can sometimes be of critical importance. The stor-age compartment gadget accomplishes just that, incorporating an empty space where other objects can be carried with relative ease. Each storage compartment gadget al-lows the wearer to carry two items of size Small or smaller in a container built into the piece of equipment. This gadget may be tak-en multiple times, each time providing anoth-er compartment where small items may be carried. Restrictions: None. Purchase DC Modifier: +1.

TOUGH The hardness of the equipment is increased by +2. This gadget can be selected multiple times. Restrictions: None. Purchase DC Modifier: +1.

PL 6: FUSION AGE EQUIPMENT GADGETS The following gadgets are found in the Fu-sion Age and can apply to equipment of that era or later, provided all gadget-specific re-strictions are observed.

GRAPHIC WEAVE Graphic weave changes the color of the wearer's clothing and can be programmed to mimic the appearance of a different cut of clothing, though the actual cut doesn't change. (For example, a jumpsuit made with graphic weave could be made to resemble a tuxedo, but it would still be a one-piece arti-cle of clothing under the illusion.) Activating a change in the graphic weave is a move action. Changing the apparent cut of the clothing grants the wearer a +1 circumstance bonus on Disguise checks. At the GM's dis-cretion, changing the clothing's color might grant the wearer a +2 circumstance bonus on Hide checks. Programming unusual pat-terns into the clothing (such as matching the wallpaper of a specific room, so as to appear to blend in) requires a DC 15 Computer Use check. The graphic weave's computer memory can store up to six different varia-tions. Restrictions: None. Purchase DC Modifier: +1.

HUD SOFTWARE, SENSOR LINK A piece of software for the heads-up display device, the sensor link allows the user to di-rectly link any computer sensor to the HUD. As a result, any sensor can be used hands-free as a free action. provided they are pre-sent on the character's person. Restrictions: Heads-up display only. Purchase DC Modifier: +1

HUD SOFTWARE, TARGETING A piece of software for the heads-up display device, targeting software links directly to a ranged weapon’s video scope. This allows the character to see exactly what the video scope displays without having to look at the weapon. The character may fire around cor-ners without exposing himself as normal. The software also grants a +1 equipment bonus on all ranged attack rolls using the weapon to which it is attached. Restrictions: Heads-up display only, re-quires weapon with video scope gadget. Purchase DC Modifier: +2

HUD SOFTWARE, VEHICLE LINK A piece of software for the heads-up display device, the vehicle link allows the onboard computer system of any vehicle to be dis-played on the HUD. This grants a +1 equip-ment bonus on all Drive or Pilot checks made on a vehicle linked to the device. Restrictions: Heads-up display only, re-quires vehicle with onboard computer sys-tem. Purchase DC Modifier: +2.

SELF-REPAIRING The self-repairing gadget implements nano-technology in its infancy to repair minor problems with any piece of equipment. Whenever the equipment is damaged. the self-repairing gadget immediately issues com-mands to a set of nanites that move to the problem spot and begin making repairs. The gadget repairs one point of damage per mi-nute to the equipment. Restrictions: None. Purchase DC Modifier: +6.

PL 7: GRAVITY AGE EQUIPMENT GADGETS The following gadgets are found in the Grav-ity Age and can apply to equipment of that era or later, provided all gadget-specific re-strictions are observed. Anti-Scan Weave (Equipment) Microcircuit fibers can be combined with Car-bon-nanotube Fiber (CF) or normal fabric to create a material that hampers several types of scanning technology, including infrared, radar, magnetic, X-ray, and weapon detec-tors. Any Search check target an individual or item with antiscan weave takes a –5 penalty to the check. Restrictions: Only clothing, containers, and other relatively simple items. Purchase DC Modifier: +2

HUD SOFTWARE, AMMUNITION TRACKER A piece of software for the heads-up display device, the Ammunition Tracker is able to keep track of exactly how many shots have been expended from a particular weapon. Additionally, when a character starts to get low on ammunition, a warning flashes on the HUD indicating that a reload must occur soon. Restrictions: Heads-up display only, requires a weapon with an integrated com-puter. Purchase DC Modifier: +1.

SOUND SUPPRESSOR Similar to the technology that produced the silent suit, the sound suppressor gadget si-lences almost any noise. It generates a field of sonic energy that cancels sound produced within field, reducing all noise to a mere whine of sonic energy discharge. The sound suppressor adds +10 to the DC of Listen checks made to hear the object operating. Restrictions: None. Purchase DC Modifier: +3.

ZERO-POINT ENERGY (ZPE) BATTERY Zero-point energy batteries utilize gravitic ca-pacitors in a precise array to yield extraordi-nary amounts of energy. The energy output is six times higher than conventional electri-cal batteries (multiplying the number of charges by 6) Restrictions: Equipment with power packs. Purchase DC Modifier: +4

equipment_gadgets.1377638038.txt.gz · Last modified: 2021/12/04 00:42 (external edit)