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espion_advanced_class

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ESPion

Requirements

To qualify to become a , a character must fulfill the following criteria.

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st

ESPion

Primary Feats: Cure Poison, Mind Over Matter, Mental Recovery, Maximize Talent ()

Secondary Feats: Telepathy, Mental Fortitude, Sensitive

Primary Skills: Life Drain,

Secondary Skills: Dreamwalk, Empathy, Empathic Projection, Mental Contact, Psionic Sense, Psionic Surgery, Sense Minds, Sleep

Advanced Class

espion_advanced_class.1382593137.txt.gz · Last modified: 2021/12/04 00:41 (external edit)