This is an old revision of the document!
To qualify to become a , a character must fulfill the following criteria.
The following information pertains to the advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the attains a new level in this class.
The ’s class skills (and the key ability for each skill) are:
Skill Points at Each Level: + Int modifier.
The following features pertain to the advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |
ESPion
Primary Feats: Cure Poison, Mind Over Matter, Mental Recovery, Maximize Talent ()
Secondary Feats: Telepathy, Mental Fortitude, Sensitive
Primary Skills: Life Drain,
Secondary Skills: Dreamwalk, Empathy, Empathic Projection, Mental Contact, Psionic Sense, Psionic Surgery, Sense Minds, Sleep