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espion_advanced_class

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ESPion

Storyteller House Rule

Perhaps the most prized of the Mindwalkers, ESPions are seers who turn their talents to the investigation of crime of the stealing of secrets. Many powerful…

During the long years in which…

Requirements

To qualify to become an ESPion, a character must fulfill the following criteria.

Class Information

The following information pertains to the ESPion advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the ESPion attains a new level in this class.

Class Skills

The ESPion’s class skills (and the key ability for each skill) are:

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the ESPion advanced class.

Advancement Table: The ESPion

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st

ESPion

Primary Feats: Cure Poison, Mind Over Matter, Mental Recovery, Maximize Talent ()

Secondary Feats: Telepathy, Mental Fortitude, Sensitive

Primary Skills: Life Drain,

Secondary Skills: Dreamwalk, Empathy, Empathic Projection, Mental Contact, Psionic Sense, Psionic Surgery, Sense Minds, Sleep

espion_advanced_class.1382646710.txt.gz · Last modified: 2021/12/04 00:44 (external edit)