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Storyteller House Rule
Perhaps the most prized of the Mindwalkers, ESPions are seers who turn their talents to the investigation of crime of the stealing of secrets. Many powerful…
During the long years in which…
To qualify to become an ESPion, a character must fulfill the following criteria.
The following information pertains to the ESPion advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the ESPion attains a new level in this class.
The ESPion’s class skills (and the key ability for each skill) are:
Skill Points at Each Level: + Int modifier.
The following features pertain to the ESPion advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |
ESPion
Primary Feats: Cure Poison, Mind Over Matter, Mental Recovery, Maximize Talent ()
Secondary Feats: Telepathy, Mental Fortitude, Sensitive
Primary Skills: Life Drain,
Secondary Skills: Dreamwalk, Empathy, Empathic Projection, Mental Contact, Psionic Sense, Psionic Surgery, Sense Minds, Sleep