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fraal_species

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Fraal (Species)

@stub

“Let us speak. There are humans present.” -Lirist Jil Oric, 2124

By now, fraal and humans should be as close as brothers. They've known one another for almost 400 years, and they invented the stardrive and colonized space together. Fraal can be found as members of every significant society. The truth is, though, that fraal are in many ways still the most alien sentient beings that humanity deals with. Fraal enjoy the strongest protection under the law and suffer the least discrimination, as humanity shares the credit for the stardrive with them. Indeed, the respect given to fraal borders on veneration in some parts, especially fraal who have experienced their 300th or 400th birthday. They also live in human-dominated cities and find employment side by side with humans.

Quiet and peaceful, the fraal (pronounced “frahl”) appear calm and composed in even the most chaotic situations. Averaging 1.5 meters tall, fraal are thin humanoids with large eyes , pale, almost lustrous skin, and swept-back ears. While many are bald, some have wisps of silver, white, or pale yellow hair atop their large, round heads. Individual fraal can be so thin as to appear practically weightless, but most weight about 55 kilograms. Even the youngest fraal adults have an ancient, wizened look that can be as intimidating to most humans as it is intimidating.

SPECIES TRAITS
  • Type: Humanoid (Fraal)
  • Size: Small. Fraal gain a +1 size bonus to Defense, a +1 size bonus on attack rolls, and a +4 size bonus on Hide Checks. They take a –4 penalty on grapple checks. Their lifting and carrying limits are three-quarters those of a medium-sized character. Fraal must use two hands to wield a Medium-Size weapon, and light weapons for them are Tiny or smaller
  • Ability Modifiers: -4 Strength, -4 Constitution, +4 Intelligence, +4 Charisma. Fraal are weak and frail, but their mental abilities far surpass those of most other sentient species.
  • Speed: 30 feet. Despite their short stature, fraal move with surprising alacrity.
  • Bonus Feats: Wild Talent (Feat): Mental Contact, Wild Talent: Suggestion
  • Free Language Skills: Read/Write Fraal, Speak Fraal, Read/Write Galactic Standard, Speak Galactic Standard.
  • Level Adjustment: +0

Species Demographics

  • Fraal (pronounced “frahl”)
  • Homeworld: Unknown
  • Current Population: 26 Billion, highest within the Orion League (28%).
  • Average Lifespan: 400 years
  • Average Height:
  • Average Weight:
ROLEPLAYING

Fraal aren’t physically inclined. They tend to develop their minds instead of their bodies. They are thinkers and philosophers with a deeply spiritual nature. Because they are a long-lived species, the fraal have a patient attitude that sometimes annoys other species. Their spirituality centers around mindwalking, the study and application of psionics. To them, the powers of the mind have an almost religious significance; they feel that all species can find common ground by touching thoughts and sharing inner peace.

Fraal aren’t pacifists, but they believe that violence should be the last resort of an intelligent, civilized species. They can seem cold and distant, but that’s because they don’t have as wide a range of emotions as humans do– and the emotional range they do possess doesn’t shift as rapidly or unpredictably as humans’ emotions do.

Peace-loving and intellectual, fraal are natural builders and scholars– forever working on creative or scientific endeavors, building or mending relationships (both personal and political), and adding to their pool of knowledge simply for the sake of learning.

====== DRAGON MATERIAL here ======

====== ROGUE SPACE edited and placed here ====== The graceful and wise race of psionics who come from a forgotten past, seeking a new home, and finding it among us here with humanity.

Nomadic starfarers who came to earth 10,000 years ago. A large group of explorers traveling by slow moving colony ships, crossing the void of space over many centuries. The trip, however, was plagued by disaster after disaster, and by the time they reached our system they had lost contact with home. Damage to the ship computers resulted in loss of vital information like technical know-how and most historical records, like the location and details of the fraal homeworld. They set up base on earth and observed humans, who were primitive but showed great potential. Meetings lead to earth legends, like spirits or gods. The humans feared them. They reluctantly kept their distance in our star system and waited until we were ready. They eventually made contact in 2124, and soon an alliance and exchange of thoughts and ideas were made. Such exchanges lead to the invention of the stardrive. A technology that would not have been possible for either race alone. In general, fraal and humans are close friends. They have known each other and have been companions in the stars for almost 400 years.

Fraal society is actually split between 2 major groups. The wanderers and the builders. A full third of the frall population live apart from humans. These wanderers are the older generations and prefer life on the colony ships and still search for home. They aren't very fond of humans, finding them reckless and brash. They keep with strict old fraal traditions, like a matriarchal society. Builders are the younger generations, and mingle with humans, taking up human causes and nationalities. They have adopted more equal rights views and abandoned many inflexible traditions. They believe life with humans are the future of their race, and their calling is to help guide them along the path of development and galactic life. In general, fraal adventurers are builders.

All fraal communicate with themselves via psionic link, but they have also mastered many languages to communicate with others. Powers of the mind have religious significance. They believe all species can share a common ground by touching thoughts and sharing their peace. They are pacifists and believe violence should only be a last resort. Many are foolish in thinking, however, that they will not fight back when pushed. Still, they demonstrate extreme patience, sometimes to the anger of other species. While many find fraal aloof or unemotional, the truth is they have a lot of powerful emotions. They just control them better. They are not physically inclined. They tend to prefer developing their minds instead of bodies. They have large eyes, pale luminous skin, and swept back years. Many are bald, but some have wisps of silver, white, or pale yellow hair. Even the young have an ancient wizened look, which can be intimidating and disconcerting to humans.

Fraal Ambassador

You have an uncanny ability to open contact with others, and be a representative of your group. Your empathic abilities give you an upper edge in negotiating and diplomacy. You are also the ship's counselor, keeping watch of the crew's mental health and well being. On more than one occasion you may find yourself at a crime scene, in which case your skills can help. Whether it be through interrogation or investigation, your powers become invaluable. Whatever it is you do exactly, fraal ambassadors and diplomats are always in high demand, especially in the Verge.

Fraal Xenobiologist

One thing that drives builder fraal is curiosity and the desire to learn. You have taken a unique interest in the science of life, and seek out new alien worlds, life, and ecologies. Your mind powers also make you a skilled first contact consul. In the event of meeting other sentient life, you can pick up how their minds work, and create a basic foundation of communication and understanding. On the ship your knowledge of biology can be put to use as a doctor, diagnosing mysterious ailments. You know there is much to be discovered in the young Verge, and so you venture forth in hopes to better understand the universe.

@fraal @psionics

fraal_species.1375503290.txt.gz · Last modified: 2021/12/04 00:40 (external edit)