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The long years of isolation imposed by the Second Galactic War left the Verge in anarchy. In most systems, anyone who wants to wield power must do so by fielding his or her own private army. This is especially true in Tendril, Grtth, and Lucullus, where the Rule of Gross Firepower applies: The person with the biggest guns makes the rules. Even criminal gangs, smuggler rings, and privately held companies have fallen into the habit of arming dozens or hundreds of fighters to watch out for their own interests. In this climate, Combat Specs with the skills necessary to employ heavy weapons are prized commodities. Gunners might serve in the military or a stellar nation or a Verge system, or they might work as mercenaries tor a private organization. Accepting employment with an organization means that a hero must fulfill certain duties in exchange for a paycheck and a place to stay.
The Gunslinger knows everything there is to know about handguns of all types. Whereas the Martial Artist develops her body into a perfect weapon, the Gunslinger trains his mind and body to work in concert with his handguns. His pistols become an extension of him. The Gunslinger can be a mercenary or a modern-day knight, defending the weak and the innocent with a pair of blazing pistols in-stead of a sword and shield.
Select this advanced class if you want your character to excel with handguns or other ranged weapons.
The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible.
To qualify to become a , a character must fulfill the following criteria.
The following information pertains to the advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the attains a new level in this class.
The ’s class skills (and the key ability for each skill) are:
Skill Points at Each Level: + Int modifier.
The following features pertain to the advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |