User Tools

Site Tools


helix_warrior

This is an old revision of the document!


Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-26T03:49:51-04:00

Helix Warrior

Created Friday 26 July 2013

The subjects of rigorous scientific experimen-tation, Helix Warriors are soldiers whose DNA has undergone a process of conversion some-times referred to as “forced evolution.” Science corrects their physical flaws and enables Helix Warriors to surpass the natural limita-tions of the human form. The genetic muta-tion process is ongoing. As their DNA contin-ues to transform, Helix Warriors manifest new abilities that make them into better, more re-silient super-soldiers, security guards, and law enforcement officers. Select this advanced class if you want your character to be a capable soldier with abilities beyond the reach of normal human beings.CLASS FEATURES The following class features pertain to the He-lix Warrior advanced class. Haul Helix Warriors can carry more heavy gear than the typical soldier. A Helix Warrior's Strength is considered 4 points higher for the purpose of determining her carrying capacity. Light Sleeper Helix Warriors are light sleepers and can make Listen checks even while asleep, with-out penalty. (A sleeping character normally takes a -10 penalty on Listen checks.) Survivor When a Helix Warrior spends an action point to modify the result of a saving throw, she may roll an additionalld6 and take the best result, discarding the lower roll(s). Darkvision Beginning at 2nd level, a Helix Warrior gains darkvision. She can see in total darkness out to a range of 60 feet. Darkvision is black-and-white only, but is otherwise like normal sight. The range of the Helix Warrior's darkvision improves to 90 feet at 5th level and 120 feet at 8th level.

The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible. REQUIREMENTS To qualify to become a Helix Warrior, a char-acter must fulfill the following criteria. Species: Human Base Attack Bonus: +3. Skill: Knowledge (tactics) 3 ranks. Feat: Endurance. HIT DIE The Helix Warrior gains 1d10 hit points per level. The character's Constitution modifier applies. ACTION POINTS The Helix Warrior gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. CLASS SKILLS The Helix Warrior's class skills are as follows. Balance (Dex), Climb (Str), Computer Use (Int), Demolitions (Int), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Navi-gate (Int), Spot (Wis). Survival (Wis), Swim (Str), Tumble (Dex). Skill Points at Each Level: 2 + Int modifier 306 The HELIX WARRIOR Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +1 +1 +0 +1 Haul, Light Sleeper, Survivor +1 +0 2nd +2 +2 +0 +2 Darkvision 60 ft +1 +0 3rd +3 +2 +1 +2 Bonus Feat +2 +1 4th +4 +2 +1 +2 Strong as an Ox +2 +1 5th +5 +3 +1 +3 Darkvision 90 ft, Superior +3 +1 Conditioning 6th +6 +3 +2 +3 Bonus Feat +3 +2 7th +7 +4 +2 +4 Improved Reaction +4 +2 8th +8 +4 +2 +4 Darkvision 120 ft +4 +2 9th +9 +4 +3 +4 Bonus Feat +5 +3 10th +10 +5 +3 +5 Decisive Attack +5 +3Bonus Feats At 3rd, 6th, and 9th level, the Helix Warrior gets a bonus feat. The bonus feat must be se-lected from the following list, and the Helix Warrior must meet all the prerequisites of the feat to select it. Advanced Combat Martial Arts, Ad-vanced Firearms Proficiency, Armor Proficien-cy (light), Armor Proficiency (medium), Armor Proficiency (heavy), Armor Proficiency (powered), Athletic, Benevolent Mutation, Blind-Fight, Combat Expertise, Combat Reflex-es, Combat Throw, Dead Aim, Defensive Mar-tial Arts, Elusive Target, Evolved Organ, Exotic Firearms Proficiency, Far Shot, Great Forti-tude, Improved Combat Martial Arts, Im-proved Combat Throw, Improved Disarm, Im-proved Trip, Iron Will, Lightning Reflexes, Nerve Pinch, Planetary Adaptation, Surface Vehicle Operation, Ultra Immune System, Weapon Focus, Whirlwind Attack, Zero-G Training. Strong as an Ox At 4th level and beyond, the Helix Warrior's carrying capacity increases as if she were one size category larger (Large instead of Medium-size, for example). Superior Conditioning Beginning at 5th level, a Helix Warrior [earns how to shake off adverse conditions. When a Helix Warrior is subjected to one of the fol-lowing conditions, the duration of the condi-tion's effect is halved: cowering, dazed, ex-hausted, fatigued, nauseated, panicked, para-lyzed, shaken, and stunned. If the condition's duration is only 1 round, the Helix Warrior is not affected at all. Improved Reaction At 7th level, a Helix Warrior gains a +2 com-petence bonus on initiative checks. Decisive Attack At 10th level, when a Helix Warrior spends an action point to modify the result of an attack

helix_warrior.1377638041.txt.gz · Last modified: 2021/12/04 00:41 (external edit)