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heroic_knacks [2014/02/23 18:12]
storyteller [System]
heroic_knacks [2021/12/04 00:39] (current)
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 The character is completely immune to panic unless it’s induced by other Inspired powers. She is completely incapable of displaying any sign of discomfort, shock or surprise unless she chooses to. The daredevil gains two bonus dice in staredowns and all Social rolls involving poise, grace or composure (Storyteller’s discretion). She also receives one additional die in any gambling situation where a “poker face” is a factor. ​ The character is completely immune to panic unless it’s induced by other Inspired powers. She is completely incapable of displaying any sign of discomfort, shock or surprise unless she chooses to. The daredevil gains two bonus dice in staredowns and all Social rolls involving poise, grace or composure (Storyteller’s discretion). She also receives one additional die in any gambling situation where a “poker face” is a factor. ​
  
-As a side effect of this Knack, the character is immune to minor embarrassing mishaps such as tripping, spilling her drink or getting splashed by a passing car. Also, her clothes almost never suffer damage or get significantly dirty outside of combat. If they do become rumpled or soiled, a brief brushing-off usually restores them to near-pristine condition. ​ **Prerequisite: ​ **Wits 3+ or Willpower 7++As a side effect of this Knack, the character is immune to minor embarrassing mishaps such as tripping, spilling her drink or getting splashed by a passing car. Also, her clothes almost never suffer damage or get significantly dirty outside of combat. If they do become rumpled or soiled, a brief brushing-off usually restores them to near-pristine condition. ​ **Prerequisite: ​ **[[mental_attributes|Wits]] 3+ or [[Willpower]] 7+
  
 ===== Resilient ===== ===== Resilient =====
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 ==== System ==== ==== System ====
-The character heals all wounds as if they were one wound level less serious on the recovery chart. This bonus applies if she is already enjoying improved recovery times due to skilled medical care - effectively healing at two levels better on the chart. Additionally,​ the character halves the minimum healing time for the Bruised health level. ​  ​**Prerequisite: ​ **Stamina 3++The character heals all wounds as if they were one wound level less serious on the recovery chart. This bonus applies if she is already enjoying improved recovery times due to skilled medical care - effectively healing at two levels better on the chart. Additionally,​ the character halves the minimum healing time for the Bruised health level. ​  ​**Prerequisite: ​ **[[physical_attributes|Stamina]] 3+
  
 ===== Steely Gaze ===== ===== Steely Gaze =====
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 Whenever the character is controlling a vehicle to which the Knack applies, its top speed increases by 10 percent for each dot of Intuitive Inspiration she has (a living mount increases by 20 percent). The characters Intuitive facet also adds to the vehicle or mounts total Maneuver score, giving the daredevil a potentially larger dice pool to perform amazing stunts. Whenever the character is controlling a vehicle to which the Knack applies, its top speed increases by 10 percent for each dot of Intuitive Inspiration she has (a living mount increases by 20 percent). The characters Intuitive facet also adds to the vehicle or mounts total Maneuver score, giving the daredevil a potentially larger dice pool to perform amazing stunts.
  
-While the vehicle or mount is moving, all attacks against it that the daredevil is aware of have their difficulty raised by half of the daredevil’s Wits rating (round down). Once the vehicle or mount is hit, the daredevil takes no dice pool penalties for damage to it, short of its total destruction. If she herself is in control and receives injuries that drop her below the Crippled health level (including those that would otherwise kill her instantly), the character continues to function as if she were only Crippled until the vehicle or mount is destroyed or stops moving. ​ **Prerequisite:​** [[Animal Ken]] 3+ for Trick Rider, [[Drive]] 3+ with an automobile specialty for Wheelman, [[Drive]] 3+ with an aircraft specialty for Barnstomer, [[Drive]] 3+ with a watercraft specialty for Sea Dog.+While the vehicle or mount is moving, all attacks against it that the daredevil is aware of have their difficulty raised by half of the daredevil’s Wits rating (round down). Once the vehicle or mount is hit, the daredevil takes no dice pool penalties for damage to it, short of its total destruction. If she herself is in control and receives injuries that drop her below the Crippled health level (including those that would otherwise kill her instantly), the character continues to function as if she were only Crippled until the vehicle or mount is destroyed or stops moving. ​ **Prerequisite:​** [[Animal Ken]] 3+ for Trick Rider, [[Drive]] 3+ with an automobile specialty for Wheelman, [[Drive]] 3+ with an aircraft specialty for Barnstormer, [[Drive]] 3+ with a watercraft specialty for Sea Dog.
 {{tag>​sys}} {{tag>​sys}}
  
heroic_knacks.1393179140.txt.gz · Last modified: 2021/12/04 00:42 (external edit)