Storyteller House Rule
An Invisible is someone who has erased all trace of himself from the Grid. and lives free of control, tracking, or oversight of any kind. The “hidden in plain sight” life of the invisible: often attracts frontier types and anarchists alike. A fully trained invisible has mastered the arts of data forgery. In a way, the job combines the most difficult aspects of engineering, programming. and psychology. In addition. many invisible are beholden to an AI that helped them root out the last traces of their digital records. Invisibles often live in urban zones where cutting edge hardware is readily available, but they are fully capable of setting up hidden colonies of their own in the asteroid belts and underground bases. They have a deep distrust of centralized authority.
To qualify to become an Invisible, a character must fulfill the following criteria.
Feats:
Skills: Bluff 5 ranks, Computer Use 6 ranks, Forgery 5 ranks, Research 5 ranks,
The following information pertains to the Invisible advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time theInvisible attains a new level in this class.
The Invisible’s class skills (and the key ability for each skill) are:
Bluff (Cha), Computer Use (Int), Forgery (Int), Hide (Dex), Investigate (Int), Listen (Wis), Research (Int), Search (Int), Sense Motive (Wis)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Invisible advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |