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invisible_advanced_class

Invisible (Advanced Class)

Storyteller House Rule

An Invisible is someone who has erased all trace of himself from the Grid. and lives free of control, tracking, or oversight of any kind. The “hidden in plain sight” life of the invisible: often attracts frontier types and anarchists alike. A fully trained invisible has mastered the arts of data forgery. In a way, the job combines the most difficult aspects of engineering, programming. and psychology. In addition. many invisible are beholden to an AI that helped them root out the last traces of their digital records. Invisibles often live in urban zones where cutting edge hardware is readily available, but they are fully capable of setting up hidden colonies of their own in the asteroid belts and underground bases. They have a deep distrust of centralized authority.

Requirements

To qualify to become an Invisible, a character must fulfill the following criteria.

Feats:

Skills: Bluff 5 ranks, Computer Use 6 ranks, Forgery 5 ranks, Research 5 ranks,

Class Information

The following information pertains to the Invisible advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time theInvisible attains a new level in this class.

Class Skills

The Invisible’s class skills (and the key ability for each skill) are:

Bluff (Cha), Computer Use (Int), Forgery (Int), Hide (Dex), Investigate (Int), Listen (Wis), Research (Int), Search (Int), Sense Motive (Wis)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Invisible advanced class.

Advancement Table: The Invisible

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
invisible_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)