This is an old revision of the document!
Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-28T06:45:18-04:00
Created Sunday 28 July 2013
INERTIAL NAVIGATOR (PL 6) A series of motion detectors and inertia-based distance readers are installed into the cyberware recipient's head, wired directly to his inner ear. Benefit: You know how far you've trav-eled and in what direction in relation to a fixed starting point. You can have one “starting point” defined at a time, plus one per point of Intelligence bonus. Until you reset your starting point, you are aware of your ex-act distance and route back to the fixed starting point. You can also retrace your steps along this path automatically, even through a maze, without resorting to a using a map. If you are moved in some way without travel-ing the space in-between (such as if subject to a teleport or other hyperspace effect), you do not know how far you've traveled or in what directions, and your mental “map” has a large hole in it. Combined with an HUD and a way of downloading a map (such as a microcomput-er), a character knows his exact location in relation to a starting point. Type: External. Location: One head. Hardness/Hit Points: 5/10. Base Purchase DC: 19. Restriction: None.