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infiltrator

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-26T03:51:56-04:00

Infiltrator

Created Friday 26 July 2013

connections to the underworld, or at least knows her way around the seedier parts of town. An Infiltrator can be a cat burglar or a spy, or she just may have all the skills neces-sary to accomplish missions for whatever agency pays her salary. Select this advanced class if you want your character to excel at roguish activity and stealthy endeavors. The fastest path into this advanced class is . from the Fast hero basic class, though other paths are possible. REQUIREMENTS To qualify to become an Infiltrator, a charac-ter must fulfill the following criteria. Base Attack Bonus: +2. Skills: Hide 6 ranks, Move Silently 6 ranks. HIT DIE The Infiltrator gains ld8 hit points per level. The character's Constitution modifier applies. Action Points The Infiltrator gains a number of action points equal to 6 + one-half her character level, rounded down, every 'time she attains a new level in this class. CLASS SKILLS The Infiltrator's class skills are as follows. Balance (Dex), Climb (Str), Disguise (Cha), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Investigate (Int), Jump (Str), Knowledge (art, business, current events, popular culture, streetwise) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Read/Write Language (any) (N/A), Search (Int), Sleight of Hand (Dex), Speak Language (any) (N/A), Tumble (Dex). Skill Points at Each Level: 6 + Int modifier CLASS FEATURESThe Infiltrator can break into places others wouldn't dream of, find what she's looking for, and get back out again while eluding or evading anyone who would try to stop her. The Infiltrator is a master of stealth, breaking and entering, and second-story work. She has 309 takes a -4 penalty when wielding an impro-vised weapon (see page 109). Also, the Infil-trator is able to make do without proper equipment in certain circumstances: She no longer takes a -4 penalty when using the Climb and Disable Device skills without the proper tools. Bonus Feats At 3rd, 6th, and 9th level, the Infiltrator gets a bonus feat. The bonus feat must be selected from the following list, and the Infiltrator must meet all the prerequisites of the feat to select it. Acrobatic, Alertness, Armor Proficiency (light), Athletic, Attentive, Brawl, Cautious, Defensive Martial Arts, Dodge, Elusive Target, Meticulous, Mobility, Nimble, Renown, Run, Stealthy. Improved Evasion If an Infiltrator of 4th level or higher is ex-posed to any effect that normally allows a character to attempt a Reflex saving throw for half damage (such as getting caught in a gre-nade blast), the Infiltrator suffers no damage if she maks a successful saving throw and on-ly half damage on a failed save. Improved evasion can only be used when wearing light armor or no armor. For an Infiltrator who does not have evasion (see the Fast hero class description),

The following features pertain to the Infiltra-tor advanced class. Sweep An Infiltrator knows how to size up an area and get the lay of the land in a single sweep of her eyes that often isn't perceptible to those around her. This sweep provides a +4 circumstance bonus on Spot checks and co-vers an area out to 30 feet away from the In-filtrator (but not behind her). The Infiltrator can use this bonus at the start of an encoun-ter to look for obvious enemies, alarms and surveillance devices, traps, escape routes, and any expensive objects that can easily be con-cealed and carried away if she so chooses. Anything not concealed can be spot-ted in a sweep with a successful check (DC 10). The DC for concealed or less obvious threats is equal to their Hide check result. Improvised Implements The Infiltrator becomes an expert at using im-provised weapons and tools. Sometimes, a mission calls for the Infiltrator to enter a situa-tion without a weapon. In such cases, she can turn ordinary objects into lethal weap-ons. A chair, a vase, a heavy book, a broken bottle, a full can of beer-these and other ordi-nary objects can become weapons in the Infil-trator's hands. At 2nd level, an Infiltrator no longer 310 The INFILTRATOR Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +0 +2 +0 Sweep +1 +1 2nd +1 +0 +3 +0 Improvised Implements +2 +1 3rd +1 +1 +3 +1 Bonus Feat +2 +1 4th +2 +1 +4 +1 Improved Evasion +3 +2 5th +2 +1 +4 +1 Skill Mastery +4 +2 6th +3 +2 +5 +2 Bonus Feat +4 +2 7th +3 +2 +5 +2 Improvised Weapon Damage +5 +3 8th +4 +2 +6 +2 Improved Sweep +6 +3 9th +4 +3 +6 +3 Bonus Feat +6 +3 10th +5 +3 +7 +3 Without a Trace +7 +4improved evasion counts as evasion for the purpose of meeting the prerequisites on the Fast hero's defensive talent tree. Skill mastery At 5th level, an Infiltrator selects a number of skills from her class list equal to 3 + her Intelli-gence modifier. When making a check using one of these skills, the Infiltrator may take 10 even if stress and distractions would normally prevent her from doing so. She becomes so accomplished in the use of these skills that she can use them reliably even under adverse conditions. Improvised Weapon Damage At 7th level, an Infiltrator's attacks with impro-vised weapons deal more damage. She treats an improvised weapon as one size category larger than it is for the purpose of determin-ing the damage it deals. Improved Sweep At 8th level, an Infiltrator's ability to get the lay of the land improves. Now she not only spots potential perils with a successful check, she can determine the relative strength of these dangers. A successful check relates the danger's strength compared to the Infiltrator: stronger (higher level or Hit Dice), on par (same level or HD), or weaker (lower level or HD). Without a Trace At 10th level, an Infiltrator becomes so good at what she does that she leaves almost no trace behind when she uses any of the fol-lowing skills: Balance, Climb, Disable Device, I Escape Artist, Hide, Move Silently, and Sleight of Hand. Those using Investigate, Listen, Search, or Spot to detect the Infiltrator's activi-ty take a -4 penalty.

infiltrator.1377638041.txt.gz ยท Last modified: 2021/12/04 00:43 (external edit)