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investigator

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-26T03:52:49-04:00

Investigator

Created Friday 26 July 2013

forcement agency. The Investigator uses wis-dom and deduction, as well as a lot of hard work, to get to the solution of whatever mys-tery comes before her. One Investigator might prefer to expend brain power and intu-ition instead of muscle on the case at hand, while another won't mind wading into trou-ble or engaging in a firefight while solving a crime. Select this advanced class if you want your character to excel at investigation and deductive reasoning. The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are possible. REQUIREMENTS To qualify to become an Investigator, a char-acter must fulfill the following criteria. Base Attack Bonus: +2. Skills: Investigate 6 ranks, Listen 6 ranks, Sense Motive 6 ranks. HIT DIE The Investigator gains 1d6 hit points per lev-el. The character's Constitution modifier ap-plies. ACTION POINTS The Investigator gains a number of action points equal to 6 + one-half her character lev-el, rounded down, every time she attains a new level in this class. CLASS SKILLS The Investigator's class skills are as follows. Bluff (Cha), Computer Use (Int), Disa-ble Device (Dex), Drive (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Knowledge (behavioral sci-ences, civics, current events, streetwise) (Int), Listen (Wis), Profession (Wis), Read/Write Lan-guage (any) (N/A), Research (Int), Search (Int), Sense Motive (Wis), Speak Language (any) (N/A), Spot (Wis). Skill Points at Each Level: 4 + Int modifier.The Investigator might be an intrepid report-er or a photojournalist. She might be a private investigator, or a detective ,. With a law en- 311 Contact An Investigator of 2nd level or higher culti-vates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to rep-resent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character. Contacts include informants, black marketeers, crime lab workers, reporters, street people, store clerks, taxi drivers, and others who can provide limited aid and infor-mation pertaining to the Investigator's cases. A contact will not accompany an In-vestigator on missions or risk his or her life. A contact can, however, provide information or render a service (make a specific skill check on your behalf). At 2nd level, the Investigator gains a low-level contact, at 5th level a mid-level con-tact, and at 8th level a high-level contact. The Investigator can't call on the same contact more than once in a week, and when she does call on a contact, compensation may be required for the assistance he or she renders. In general, a professional associate won't be compensated monetarily, but in-stead will consider that the Investigator owes him or her a favor. The GM character will call on a favor in return when the opportunity arises. Contacts with underworld or street

CLASS FEATURES The following features pertain to the Investi-gator advanced class. Profile An Investigator knows how to create a profile of a criminal. By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough men-tal picture of the suspect. This mental picture provides a physical description, including dis-tinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.) The Investigator can expand the pro-file by making an Investigate check (DC 15) n involving the crime scene or other evidence linked to the suspect. If successful, the Investi-gator combines eyewitness accounts with fo-rensic evidence to develop a profile of the suspect's method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or oth-erwise locate and capture the suspect-the In-vestigator develops a sense of what the sus-pect is after and where he or she might strike next. 312 The INVESTIGATOR Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +0 +1 +1 Profile +1 +1 2nd +1 +0 +2 +2 Contact, low-level +1 +1 3rd +2 +1 +2 +2 Bonus Feat +2 +1 4th +3 +1 +2 +2 Nonlethal Force +2 +2 5th +3 +1 +3 +3 Contact, mid-level +3 +2 6th +4 +2 +3 +3 Bonus Feat +3 +2 7th +5 +2 +4 +4 Discern Lie +4 +3 8th +6 +2 +4 +4 Contact, high-level +4 +3 9th +6 +3 +4 +4 Bonus Feat +5 +3 10th +7 +3 +5 +5 Sixth Sense +5 +4 necessarily understand) the individual under scrutiny. With a successful Sense Motive check opposed by the subject's Bluff check result or against DC 10 (whichever is greater), the In-vestigator can tell whether the subject is de-liberately and knowingly speaking a lie. This ability doesn't reveal the truth, uncover unin-tentional inaccuracies, or necessarily reveal omissions in information. Sixth Sense At 10th level, an Investigator becomes so at-tuned at solving mysteries that she finds a way to put two and two together and rarely misses a clue. Whenever the Investigator spends 1 action point to improve the result of a skill check made using certain skills (see be-low), the Investigator gets to add an addition-alld6 to the result. So, if a 4th-level Dedicated hero/10th-level Investigator, for example, nor-mally rolls 3d6 when she spends 1 action point when making the appropriate skill check, she now rolls 4d6. The skills that sixth sense applies to are Gather Information, Investigate, Listen, Re-search, Search, and Spot.connections usually demand monetary com-pensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide. For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact, 15 for the mid-level contact, or 20 for the high-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill. Bonus Feats At 3rd, 6th, and 9th level, the Investigator gets a bonus feat. The bonus feat must be se-lected from the following list, and the Investi-gator must meet all the prerequisites of the feat to select it. Advanced Firearms Proficiency, Alert-ness, Armor Proficiency (light), Armor Profi-ciency (medium), Attentive, Authorized Chan-nels, Brawl, Cautious, Closed Minded, Defen-sive Martial Arts, Defensive Movement, Dodge, Double Tap, Educated, Government Sanctioned, Hard-Eyed, Knockout Punch, Low Profile, Meticulous, Natural Talent, Open Minded, Personal Firearms Proficiency, Point Blank Shot, Poise, Quick Draw, Renown, Stealthy, Studious, Trustworthy, Urban Track-ing. Nonlethal Force At 4th level, an Investigator becomes adept at using nonlethal force to subdue an oppo-nent. From this point on, she can deal nonle-thal damage with a weapon that normally deals lethal damage (if she so chooses) with-out taking the normal-4 penalty on the attack roll. Discern Lie At 7th level, an Investigator develops the abil-ity to gauge whether another character is tell-ing the truth by reading facial expressions and interpreting body language. The Investi-gator must be able to see and hear (but not

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