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massive_damage_effects_table [2013/08/27 21:14] 127.0.0.1 external edit |
massive_damage_effects_table [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | + | ====== Massive Damage Effects Table ====== |
- | Wiki-Format: zim 0.4 | + | [[systems|Massive damage]] wreaks havoc with [[cybernetic attachments]]. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens. |
- | Creation-Date: 2013-07-27T22:28:45-04:00 | + | |
- | + | ||
- | ====== Massive Damage Effects table ====== | + | |
- | Created Saturday 27 July 2013 | + | |
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- | == MASSIVE DAMAGE EFFECTS == | + | |
- | Massive damage wreaks havoc with cybernetic attachments. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens. | + | |
**Normal Effect:** The character immediately drops to -1 hit points and is [[Combat|dying]]. | **Normal Effect:** The character immediately drops to -1 hit points and is [[Combat|dying]]. | ||
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**Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired. | **Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired. | ||
- | + | |**% Roll**|**Side Effect**| | |
- | ===== SIDE EFFECTS ===== | + | |01-08|**Blurred Vision:** 20% miss chance on all attacks| |
- | **% Roll Side Effect** | + | |09-17|**Constant Trembling:** –2 penalty on all Dexterity-based skill checks| |
- | 01-08 **Blurred Vision:** 20% miss chance on all attacks. | + | |18-25|**Cybernetic Rejection:** 1d4 points of Constitution Damage per day| |
- | 09-17 **Constant Trembling:** –2 penalty on all Dexterity-based skill checks. | + | |26-34|**Dizziness:** -1 penalty on attack rolls, saving throws, ability checks, and skill checks| |
- | 18-25 **Cybernetic Rejection:** 1d4 points of Constitution Damage per day. | + | |35-42|**Impaired Hearing:** -2 penalty on all [[Listen (Skill)|Listen]] checks| |
- | 26-34 **Dizziness:** -1 penalty on attack rolls, saving throws, ability checks, and skill checks. | + | |43-50|**Impaired Vision:** -2 penalty on all [[Spot (Skill)|Spot]] and [[Search (Skill)|Search]] checks| |
- | 35-42 **Impaired Hearing:** -2 penalty on all [[Listen (Skill)]] checks. | + | |51-59|**Insomnia:** Cannot rest normally; no natural healing, make fatigue/exhaustion checks| |
- | 43-50 **Impaired Vision:** -2 penalty on all [[Spot (Skill)]] and [[Search (Skill)]] checks. | + | |60-67|**Muscle Cramps:** Movement speed halved| |
- | 51-59 **Insomnia:** Cannot rest normally; no natural healing, make fatigue/exhaustion checks. | + | |68-76|**Muscle Fatigue:** -2 penalty on all Strength based skill checks| |
- | 60-67 **Muscle Cramps:** Movement speed halved. | + | |77-84|**Power Surge:** Make Fort save (DC 15) when wounded or be shaken for 1 round| |
- | 68-76 **Muscle Fatigue:** -2 penalty on all Strength based skill checks | + | |85-93|**Cykosis:** Gain 1 [[Cykosis]] Point| |
- | 77-84 **Power Surge:** Make Fort save (DC 15) when wounded or be shaken for 1 round. | + | |94-00|**Sensory Overload:** Make Fortitude save (DC 15) when wounded or be stunned for 1 round| |
- | 85-93 **Cykosis:** Gain 1 [[Cykosis]] Point. | + | {{tag>cyb}} |
- | 94-00 **Sensory Overload:** Make Fortitude save (DC 15) when wounded or be stunned for 1 round. | + |