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massive_damage_effects_table [2013/08/27 21:14]
127.0.0.1 external edit
massive_damage_effects_table [2021/12/04 00:39] (current)
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-Content-Type:​ text/​x-zim-wiki +====== Massive Damage Effects ​Table ====== 
-Wiki-Format:​ zim 0.4 +[[systems|Massive damage]] wreaks havoc with [[cybernetic attachments]]. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens.
-Creation-Date:​ 2013-07-27T22:​28:​45-04:​00 +
- +
-====== Massive Damage Effects ​table ====== +
-Created Saturday 27 July 2013 +
- +
- +
-== MASSIVE DAMAGE EFFECTS == +
-Massive damage wreaks havoc with cybernetic attachments. Whenever a creature with cybernetic attachments fails a Fortitude save against massive damage, the GM should roll percentile dice and consult the Massive Damage Effects table to determine what happens.+
  
 **Normal Effect:** The character immediately drops to -1 hit points and is [[Combat|dying]]. **Normal Effect:** The character immediately drops to -1 hit points and is [[Combat|dying]].
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 **Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired. **Side Effect:** The character suffers a debilitating side effect as the result of a damaged attachment. Various side effects are presented on the Side Effects table, above; the GM may select one or roll randomly. Side effects (other than [[Cykosis Points]]—which are permanent) persist until the damaged attachment is repaired.
  
- +|**% Roll**|**Side Effect**| 
-===== SIDE EFFECTS ===== +|01-08|**Blurred Vision:** 20% miss chance on all attacks| 
-**% Roll  Side Effect** +|09-17|**Constant Trembling:​** –2 penalty on all Dexterity-based skill checks| 
-01-08  **Blurred Vision:** 20% miss chance on all attacks. +|18-25|**Cybernetic Rejection:​** 1d4 points of Constitution Damage per day| 
-09-17  **Constant Trembling:​** –2 penalty on all Dexterity-based skill checks. +|26-34|**Dizziness:​** -1 penalty on attack rolls, saving throws, ability checks, and skill checks| 
-18-25  **Cybernetic Rejection:​** 1d4 points of Constitution Damage per day. +|35-42|**Impaired Hearing:** -2 penalty on all [[Listen (Skill)|Listen]] checks| 
-26-34  **Dizziness:​** -1 penalty on attack rolls, saving throws, ability checks, and skill checks. +|43-50|**Impaired Vision:** -2 penalty on all [[Spot (Skill)|Spot]] and [[Search (Skill)|Search]] checks| 
-35-42  **Impaired Hearing:** -2 penalty on all [[Listen (Skill)]] checks. +|51-59|**Insomnia:​** Cannot rest normally; no natural healing, make fatigue/​exhaustion checks| 
-43-50  **Impaired Vision:** -2 penalty on all [[Spot (Skill)]] and [[Search (Skill)]] checks. +|60-67|**Muscle Cramps:** Movement speed halved| 
-51-59  **Insomnia:​** Cannot rest normally; no natural healing, make fatigue/​exhaustion checks. +|68-76|**Muscle Fatigue:** -2 penalty on all Strength based skill checks| 
-60-67  **Muscle Cramps:** Movement speed halved. +|77-84|**Power Surge:** Make Fort save (DC 15) when wounded or be shaken for 1 round| 
-68-76  **Muscle Fatigue:** -2 penalty on all Strength based skill checks +|85-93|**Cykosis:​** Gain 1 [[Cykosis]] Point| 
-77-84  **Power Surge:** Make Fort save (DC 15) when wounded or be shaken for 1 round. +|94-00|**Sensory Overload:** Make Fortitude save (DC 15) when wounded or be stunned for 1 round| 
-85-93  **Cykosis:​** Gain 1 [[Cykosis]] Point. +{{tag>​cyb}}
-94-00  **Sensory Overload:** Make Fortitude save (DC 15) when wounded or be stunned for 1 round. +
massive_damage_effects_table.1377638042.txt.gz · Last modified: 2021/12/04 00:39 (external edit)