User Tools

Site Tools


character_concept

Character Concept

Storyteller House Rule

Combat Specs

With an unknown threat lurking on the horizon Combat Specs are in high demand in the Verge. In the absence of any central authority, Verge corporations and governments have become accustomed to achieving their goals through the use of force. As organizations rush to meet the challenge of contact with Old Space and the arrival of the Galactic Concord, new rivalries and old feuds are sparking into a hundred brushfire conflicts across the Verge.

Bodyguard, Brawler, Bughunter, Corporate Security Specialist, Cyberwarrior, Dogfighter, Dreadnought, Gunner, Helix Warrior, Law Enforcer, Martial Artist, Mecha Jockey, Mercenary, Sha'cre'tasa (T'sa Martial Artist), Sharpshooter, Sniper, Soldier, Spacehand, SpecOps (Demolition, Languages, Medical, Tactics, Weapons), Starship Ace, TechKnight.

Diplomats

Serving a stellar nation, corporation, or space station is a popular job in the Verge. This is especially true of the Galactic Concord, which has thousands of diplomats at work throughout the Verge in an effort to smooth over the arrival of the Concord. Many diplomat heroes begin play with strong allegiances to a government, military unit, or corporation, and spend the majority of their time and effort forwarding its agenda.

Ambassador, Clergy, Concord Administrator, Corporate Executive, Cyberraver, Entertainer, First Contact Consul, Fixer, Free Trader, Military Officer, Naval Officer, Reunification Specialist, Sesheyan Shaman, Shadow Spy, Stellar Noble, Swindler, T'sa Ch'sa.

Free Agents

Independent operators can net high profits in the Verge. Of course, such work contains a high element of risk, as well. Free Agents don't normally possess military, corporate, or private resources. There aren't any safety nets out here.

Acrobat, Bionic Agent, Bounty Hunter, Cosair, Daredevil, Explorer, Gambler, Geneshifter, Grid Cop, Guide/Scout, Interest Agent, Investigator, Negotiator, Outlaw, Reporter, Smuggler, Speed Demon, Survivalist, Spy, Thief, Thrasher, T’sa Ka’Nak Agent, VoidCorp Assassin, Weren Tracker.

Tech Ops

Tech Ops run the entire gamut of hero archetypes. Doctors, scientists, pilots, computer techs, engineer—they’re all valued commodities in the Verge. Employed by local governments, stellar corporations, or as freelancers, Tech Ops have a great number of choices open to them.

Archeologist, Crewman (Helmsman), Comptech, Doctor, Engineer, Gridpilot, Gridrunner, Implant Hack, Independent Pilot, Invisible, Medtech, Outlaw Hacker, Rigger, Roboticist, Salvager, Scholar, Scientist, Shadowboxer, Shadowjack, Shadow Lord, Technosavant, Xenoengineer, Xenophile.

Mindwalkers

Psionics are an accepted part of the universe. Every stellar nation fields Mindwalker operatives and agents in its police force and intelligence organizations. Mindwalkers are simply too valuable to ignore. A number of Mindwalkers conceal the extent of their talents by adopting another career as a cover. For example, a biokineticist might portray himself as a doctor, while a biowarrior might work as a soldier.

Some stellar nations, such as VoidCorp, go to great lengths to control Mindwalkers. They set up Mindwalker academies where students are instructed in matters of corporate responsibility as it relates to their special abilities. Mindwalkers within VoidCorp flush out traitors, expose lackluster employees, and interrogate captured spies. At the other extreme is the Hatire Community, which encourages the development of psionics. There, Mindwalkers are free of government interference, they can follow any path of teaming that they desire.

Biokineticist, Biowarrior, Contacter, ESPion, Fist of Gau-Ko, Graduate Psi Student, Gridwalker, Guardian, MindKnight, Mystic, Psiguard, Psionic Attorney, Psi Officer, PsiSpy, Psi Tech, Psi Trooper, Psientist, Seer, Teke, Telepath.

character_concept.txt · Last modified: 2021/12/04 00:39 (external edit)