Storyteller House Rule
When students at psi schools finish their training, their choices may be limited. A degree in theoretical psionics is no more a guarantee of employment than one in philosophy. Most end up in government posts or go into military service. The fortunate few enter graduate studies programs to prepare them for life as psi instructors. Part of such a program is “life experience,” in which the fledgling psion leaves the hallowed halls of knowledge to see how the universe really functions. Students often get so wrapped up in this new form of education that they forget to return to the old one. Graduate psi students are blank slates upon which can be recorded nearly any sort of data.
To qualify to become a Graduate Psi Student, a character must fulfill the following criteria.
Feats:
Skills:
The following information pertains to the Graduate Psi Student advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time theGraduate Psi Student attains a new level in this class.
The Graduate Psi Student’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Graduate Psi Student advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |