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law_officer_advanced_class

Law Officer Advanced Class

Storyteller House Rule

With the exception of Lucullus, every Verge system has some kind of recognized police authority. Systemwide, planetary, or municipal police departments vary wildly in jurisdiction, professionalism, and power. ln some systems, the police are mere puppets of the real power groups, while to others the police function as respected peacekeepers who keep corporate and criminal elements in their place. As clouded as this picture is, it's growing even more confusing as the various stellar nations pour their own law enforcement arms into the Verge. Legally, the only nations that can police sections of the Verge are ones who retain claims to Verge systems, and even then they're limited to the particular claims in question. For example, StarMech's Security Division believes that it can police the Tendril system, since Tendril was formerly a StarMech colony. Conflicts of jurisdiction between the SSD and the Alaundrin System Patrol have broken out into open fighting more than once. The only law enforcement universally recognized through-out the Verge is that of the Galactic Concord, and in many cases the Concord’s true authority is limited-systems such as Lucullus and Corrivale are not yet member states and don't recognize Concord Administrators.

In the Verge: More than any other hero, it's important for the law enforcer to define which organization or nation commands her allegiance. Outside of her home jurisdiction, a law enforcer is nothing more than a bounty hunter.

Requirements

To qualify to become a Law Officer, a character must fulfill the following criteria.

Base Attack Bonus: +2

Skills: Knowledge (administration) 6 ranks, Knowledge (military) 6 ranks

Feats: Armor Proficiency (light), Personal Firearms Proficiency

Class Information

The following information pertains to the Law Officer advanced class.

Hit Die: 1d8

Action Points: 6 + one-half character level, rounded down, every time the Law Officer attains a new level in this class.

Class Skills

The Law Officer’s class skills (and the key ability for each skill) are:

Bluff (Cha), Computer Use (Int), Diplomacy (Cha), Drive (Dex), Gather Information (Cha), Investigate (Int), Pilot (Dex), Repair (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Treat Injury (Wis)

Skill Points at Each Level: 4 + Int modifier.

Class Features

The following features pertain to the Law Officer advanced class.

Special Training

Thanks to special training, a Star Law Officer gains the bonus feats Armor Proficiency (medium) and Combat Martial Arts.

Allegiance

A Law Officer must select an organization as one of her allegiances. If she ever gives up her allegiance to this organization she loses the privileges of being a Law Officer (including her badge and all other property) and loses her team effort ability. Furthermore, she may no longer advance in this class.

Law Equipment

A Law Officer gains limited free access to armor, weapons, equipment, and vehicles.

Bonus Feats

At 2nd, 4th, 6th, 8th, and 10th level. the Law Officer gets a bonus feat. The bonus feat must be selected from the following list. and the Law Officer must meet all the prerequisites of the feat to select it.

Advanced Combat Martial Arts, Aircraft Operation, Armor Proficiency (heavy), Armor Proficiency (powered), Brawl, Combat Expertise, Combat Throw, Dead Aim, Defensive Martial Arts, Double Tap, Elusive Target, Endurance, Far Shot, Force Stop, Improved Brawl, Improved Combat Martial Arts, Improved Combat Throw, Improved Disarm, Improved Knockout Punch, Improved Trip, Knockout Punch, Oathbound (Law), Point Blank Shot, Precise Shot, Quick Draw, Quick Reload, Run, Shot on the Run, Skip Shot, Starship Gunnery, Starship Operation, Surface Vehicle Operation, Trustworthy, Unbalance Opponent, Urban Tracking, Vehicle Dodge, Vehicle Expert, Weapon Focus, Zero-G Training

Team Effort

Once per day starting at 8th level. a Star Law Officer can spend an action point as a free action on her turn to give her and her fellow law enforcement members a +1 morale bonus on all attack rolls, skill checks, and saving throws. These benefits last until the beginning of the Law Officer's next turn. Only characters with at least one level in the Law Officer advanced class gain the benefits of this ability. Affected characters must also be within sight or hearing distance of the Law Officer who spent the action point. Starting at 9th level. a Star Law Officer can use this ability twice per day.

Advancement Table: The Law Officer

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
law_officer_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)