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sha_cre_tasa_advanced_class

T'sa Sha'cre'tasa (Advanced Class)

Storyteller House Rule

T’sa sha’cre’tasa, or martial artists, are useful as bodyguards or explorers. Their smaller size often causes opponents to underestimate them, allowing them to work covertly with ease. A sha’cre’tasa is never truly unarmed and can react with incredible speed. Martial artists often seem calmer and more “centered” than most t’sa, carrying themselves with a deadly grace and ease.

In the Verge: T’sa martial artists are known to wander the Verge, seeking employers able to afford them and opponents worthy of their skills. Along the way, they seek to learn as much as possible to help them refine their art. A fighter who defeats a t’sa martial artist in combat can expect to have the t’sa request to study with him or her for a time to learn and improve.

Requirements

To qualify to become a T'sa Sha'cre'tasa, a character must fulfill the following criteria.

Species: T’sa

Feats:

Skills:

Class Information

The following information pertains to the T'sa Sha'cre'tasa advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the T'sa Sha'cre'tasa attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the T'sa Sha'cre'tasa advanced class.

Advancement Table: The T'sa Sha'cre'tasa

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
sha_cre_tasa_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)