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Knowledge (Criminal) (Skill)


Check: You make a Knowledge check to see if your character knows something.

The DC for answering a question within your field of study is 10 for easy questions, 15 for basic questions, and 20 to 30 for tough questions.

Try Again?: No. The check represents what you know, and thinking about a topic a second time doesn't let you know some-thing you never knew in the first place.

Special: An untrained Knowledge check is simply an Intelligence check, Without actual training, a character only knows common knowledge about a given subject.

You can take 10 when making a Knowledge check, but you can't take 20.

A character with the Educated feat gets a +2 bonus on any two types of Knowledge checks.

The GM may decide that having 5 or more ranks in a specific Knowledge skill provides you with a +2 synergy bonus when making a related skill check, For example, a character with 5 or more ranks of Knowledge (Life sciences) could get a +2 synergy bonus when making a Treat Injury check in certain situations.

Time: A Knowledge check can be a reaction, but otherwise requires a full-round action.

knowledge_criminal_skill.txt · Last modified: 2013/11/12 11:07 by storyteller