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craft_pharmaceutical_skill

Craft (Pharmaceutical) (Skill)

Craft (Pharmaceutical) (Int)

Trained Only

This skill allows you to compound medicinal drugs to aid in recovery from treatable illnesses, to heal and temporarily increase bodily functions, even to stave off unconsciousness and death.

A medicinal drug gives a +2 circumstance bonus on Fortitude saves made to resist the effects of a disease. The Craft (Pharmaceutical) check for manufacturing a medicinal is based on the severity of the disease to be countered as measured by the DC of the Fortitude save needed to resist it.

The following drugs can be manufactured by a character with the Craft (Pharmaceutical) skill and access to the necessary materials and technology. In addition to Purchase and Craft DCs, Restrictions, and Time, these pharmaceuticals include a PL listing, which signifies the technology needed for the manufacture of the drug in question.

Special: A character without a pharmacist kit takes a -4 penalty on Craft (Pharmaceutical) checks.

A character with the Medical Expert feat gets a +2 bonus on all Craft (Pharmaceutical) checks.

Diseases

Disease Fort Save DCPurchase DCCraft DCTime
14 or lower5151 hr
15-1810203 hr
19-2215256 hr
23 or higher203012 hr

Pharmaceuticals

PharmaceuticalPLPurchase DCCraft DCRestrictionsTime
Alcohol 1 2 3 - 24 hr
Biocort 7 7 20 - 12 hr
Energize 7 9 22 - 18 hr
Equalize 6 7 15 - 8 hr
Helixysium 6 5 12 Illegal (+4) 8 hr
Hydrate 6 6 13 - 12 hr
Jet 6 10 15 Illegal (+4) 8 hr
Prolong 6 11 18 - 4 hr
Refresh 6 7 16 - 4 hr
Rejuve 6 8 18 - 12 hr
Revival 6 8 20 - 24 hr
Tarragonis 6 12 22 Res (+2) 48 hr
Withstand 7 12 24 - 12 hr
craft_pharmaceutical_skill.txt · Last modified: 2021/12/04 00:39 (external edit)