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craft_biological_skill

Craft (Biological) (Skill)

Craft (Biological) (Int)

Trained Only

This skill, with the appropriate feat, allows a character to create the bioware, mutations, clones, or other biological constructs and organisms.

Craft skills are specifically focused on creating objects. To use a Craft skill effectively, you must have a kit or some other set of basic tools. The purchase DC of this equipment varies according to the particular Craft skill.

To use Craft, first decide what you are trying to make and consult the category descriptions Make a Wealth check against the given purchase DC for the object to see if you succeed in acquiring the raw materials. If you succeed at that check, make the Craft check against the given DC for the object in question. If you fail the check, you do not I make the object, and the raw materials are wasted (unless otherwise noted). Generally, you can take 10 when using a Craft skill to construct an object, but you can't take 20 (since doing so represents multiple attempts, and you use up your raw materials after the first attempt).

Note: Skills provide the tools to keep the action moving between combat and in noncombat-oriented dramatic scenes. While the Craft skill could be used to make money, it has more application as a tool for characters with a scientific focus. Plus, the cost of hand-crafting an object in the modern world usually winds up being higher (both in time and money) than simply buying the same object from a retail outlet.

craft_biological_skill.txt · Last modified: 2021/12/04 00:39 (external edit)