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mystic_advanced_class

Mystic (Advanced Class)

Storyteller House Rule

Feared and revered by the general populace, mystics use their mindwalking abilities to delve into the distant past and the uncertain future. Their specialty is clairsentience, the science of divination and prediction through psionic talents. Most mystics prefer a contemplative liieetyle, adopting the quiet resolve and nonmaterialism of a religious community in order to attune themselves to their inner voice. Some political leaders and corporate executives seek out the best mystics in order to gain their powers of precognition, but many others view mystics as unreliable and unstable seers whose visions may be nothing more than a sophisticated charade. Alter all, only the mystic herself knows whether or not she speaks the truth.

In the Verge: Mystics who follow the Cosimir (the deity of the Hatire faith) have gathered a small following, known as the Seers oi Torai, at a lonely temple complex in the desert of Alaundril. Polioal Liquuri, a fraal, serves as the Seers’ religious leader. The Seers oi Torai have documented a number of startling predictions over the last 10 years, but they refuse to aid those bearing technological implants and other poisons.

Requirements

To qualify to become a Mystic, a character must fulfill the following criteria.

Class Information

The following information pertains to the Mystic advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Mystic attains a new level in this class.

Class Skills

The Mystic’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Mystic advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
mystic_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)