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doctor_advanced_class

Doctor (Advanced Class)

Storyteller House Rule

The miraculous medical technology of the 26th century can replace human physicians to some extent, but the advanced training required to use modern medcomps and surgical theaters is just as demanding as medical school. In frontier regions such as the Verge, humans live with environmental hazards such as decompression, toxic atmospheres, and intolerable temperatures—not to mention the proliferation of dangerous weapons, new alien diseases, and genetic tampering. Doctors are still some of the most highly trained and overworked professionals in a typical settlement or colony.

Most doctors begin play with a firm allegiance or contract of employment to some government or corporation. Medical school isn’t cheap, and most people with this level of training have to pay for their schooling with years of service to their sponsor. Of course, there are plenty of unscrupulous professionals who renege on their obligation and disappear, seeking employment in places where no one asks questions about medical degrees or credit history.

In the Verge: While doctors may serve a variety of organizations, governments, or hospitals, all members of this profession share one thing in common: They belong to the Galactic Medical Authority The GMA was one of the few Terran Empire structures to survive the upheaval of GW1 and the long, bitter isolation of GW2. The Authority’s Verge sector office, located at Sunfall on Leen, provides testing and certification for doctors throughout Verge systems. However, several systems—Lucullus, for example—ignore GMA certification.

Requirements

To qualify to become a Doctor, a character must fulfill the following criteria.

Feats:

Skills:

Class Information

The following information pertains to the Doctor advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Doctor attains a new level in this class.

Class Skills

The Doctor’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Doctor advanced class.

Advancement Table: The Doctor

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
doctor_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)