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psionic_attorney_advanced_class

Psionic Attorney

Like anyone else, Mindwalkers appear in court, sometimes as witnesses. sometimes as clients——and sometimes as legal representation. Psionic attorneys have a unique understanding not only of psionic clients‘ needs, but also of psionic manipulation of juries. In a few societies, attorneys are allowed under certain circumstances to examine witnesses and defendants psionically. A good psi attorney needs to have this ability and also be able to detect an unscrupulous opponent's attempt to alter a witness's memories. Psionic attorneys must develop both legal and psionic skills equally.

Requirements

To qualify to become a Psionic Attorney, a character must fulfill the following criteria.

Class Information

The following information pertains to the Psionic Attorney advanced class.

Hit Die: 1d6

Action Points: 6 + one-half character level, rounded down, every time the Psionic Attorney attains a new level in this class.

Class Skills

The Psionic Attorney’s class skills (and the key ability for each skill) are:

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Psionic Attorney advanced class.

Advancement Table: The Psionic Attorney

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
psionic_attorney_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)