Like anyone else, Mindwalkers appear in court, sometimes as witnesses. sometimes as clients——and sometimes as legal representation. Psionic attorneys have a unique understanding not only of psionic clients‘ needs, but also of psionic manipulation of juries. In a few societies, attorneys are allowed under certain circumstances to examine witnesses and defendants psionically. A good psi attorney needs to have this ability and also be able to detect an unscrupulous opponent's attempt to alter a witness's memories. Psionic attorneys must develop both legal and psionic skills equally.
To qualify to become a Psionic Attorney, a character must fulfill the following criteria.
The following information pertains to the Psionic Attorney advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time the Psionic Attorney attains a new level in this class.
The Psionic Attorney’s class skills (and the key ability for each skill) are:
Skill Points at Each Level: + Int modifier.
The following features pertain to the Psionic Attorney advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |