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rigger_advanced_class

Rigger (Advanced Class)

The Term “rigger” comes from the nautical term originally coined to refer to the shipman whose job it was to control the rigging lines on a sailboat. Modern rigger carry on the spirit of their predecessors, who saw themselves as a part of something larger, a component of their vessel. Rigger believe that the vehicle is an extension of the self, and that human influence can make a machine more than it seems. The greatest riggers can make a broken down ground car tear across terrain like a custom racing car.

Riggers are generally romantic loners, preferring the cold solitude of the machine to a vibrant social pulse. More so than grease monkeys and hotshot pilots, they live among plastic and metal of their vehicles, communing with technology, pushing themselves and their machines past natural limits. Riggers do not consider themselves to be akin to cyborgs, however, and would be insulted to be compared to them. Where cyberphiles are driven to make the machinery part of themselves, the rigger makes himself part of the machine.

REQUIREMENTS

To qualify for the rigger advanced calls, a character must fulfill the following criteria.

Skills: Craft (mechanical) 4 ranks, Drive 6 ranks, Navigate 4 ranks, Pilot 6 ranks, Repair 6ranks.

Feat: any Vehicle Operation feat, Vehicle Expert.

Cybernetics: Vehicle Control Link

HIT DIE

Riggers gain 1d6 hit points per level. The character’s Constitution modifier applies.

ACTION POINTS

The rigger gains a number of action points equal to 6 + ½ character level for new level attained in this advanced class.

CLASS SKILLS

The rigger’s class skills (and the key ability for each) are as follows.

Computer Use (Int), Concentration (Con), Craft (electronic, mechanical) (Int), Drive (Dex), Knowledge (current events, pop-ular culture, tactics, technology) (Int), Nav-gate (Int), Pilot (Dex), Repair (Int),

Skill Points at Each Level: 4 + Int modifier

CLASS FEATURES

The following features pertain to the rigger advanced class.

One With the Machine

The rigger’s instinctual understanding of vehi-cles that he has linked to gives him a +2 in-sight bonus to all Craft, Drive, Pilot, and repair checks involving vehicles to which he is or has been linked via his Vehicle Control Link. Wheelman A rigger’s services are always in demand. Like-wise, he regularly requires specific services to maintain and upgrade his vehicle. The rigger is considered to have the Authorized Chan-nels feat for purposes of purchasing vehicles and related gear, and he receives a +2 bonuser or slower, instead of one. Slowing a vehicle in this fashion mimics the Hard Break maneu-ver, but doesn’t require a skill check. Machine Intimacy As of 6th level, the rigger’s familiarity with the vehicles he links to is so great that he cuts the time required to build, repair, or upgrade them in half and reduces the associated DCs by 5. This bonus applies only to vehicles to which the rigger is or has linked. Machine Slave At 7th level, the rigger gains the ability to “slave” himself to a specific vehicle, forming a unique bond between himself and that vehi-cle. A rigger cannot be slaved to more than one vehicle at a time until reaching 10th level (see below). Once slaved to a particular vehi-cle, the rigger cannot slave himself to another vehicle while the first is still operational. For this reason, riggers often cannibalize their old vehicles to create new ones. The process of slaving oneself to a ve-hicle is of two parts. First, the rigger must disassemble and reassemble the engine to understand how the vehicle’s “blood flows”. This takes 8 hours and a DC 25 Craft (mechanical) check (the rigger’s Machine Intimacy bonuses are al-ready figured into the time and DC). Second, the rigger must study the vehi-

to all Gather Information and Reputation checks in regards to vehicles and finding work as a transporter. Bonus Feats At 2nd, 5th, and 8th levels, the rigger gains a bonus feat from the following list. He must meet all prerequisites to select a feat. Aircraft Operation, Alertness, Builder, Cutting Edge Cybernetics, Cyberphile, Cyber-taker, Drive-by Attack, Exotic Firearms Profi-ciency, Force Stop, Gearhead, Guide, Master-crafter, More Machine Than Man, Renown, Spacer, Starship Battle Run, Starship Dodge, Starship Engineer, Starship Feint, Starship Feint, Starship Gunnery, Starship Mobility, Starship Operation, Starship Strafe, Surface Vehicle Operation, Thrifty Crafter, Vehicle Dodge, Vehicle Engineer, Vehicle Expert, Ve-hicle Specialization, Windfall. Cool Under Fire Riggers are known for their mastery of their vehicle; having full control at all times. At 3rd level, the rigger can always take 10 on Drive or Pilot checks, regardless of the circumstanc-es. Push the Limits The rigger can coax more out of a vehicle than anybody else. As of 4th level, he can co-ax his vehicle to go two speed categories fast- 334 The RIGGER Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +0 +2 +0 One With the Machine, Wheelman +1 +0 2nd +1 +0 +3 +0 Bonus Feat +1 +0 3rd +1 +1 +3 +1 Cool Under Fire +2 +1 4th +2 +1 +4 +1 Push the Limits +2 +1 5th +2 +1 +4 +1 Bonus Feat +3 +1 6th +3 +2 +5 +2 Machine Intimacy +3 +2 7th +3 +2 +5 +2 Machine Slave +4 +2 8th +4 +2 +6 +2 Bonus Feat +4 +2 9th +4 +3 +6 +3 Vehicle Immersion +5 +3 10th +5 +3 +7 +3 Multiple Masters +5 +3cle and put it though its paces for no less than 72 hours, to learn how it “breathes.” Af-ter this time, the rigger is slaved to the vehi-cle. When slaved, the rigger gains a +3 bo-nus to all Drive or Pilot checks with that vehi-cle, and can push it past its normal maximum speed by 25%. Vehicle Immersion By 9th level, the rigger is able to achieve a symbiotic relationship with any vehicle to which he links. Once he interfaces with a ve-hicle, he becomes immediately aware of all of its capabilities, idiosyncrasies, and nuances. The rigger adds his ranks in Drive or Pilot (as appropriate to the vehicle) to the vehicle’s initiative rolls while he is linked to it. Multiple Masters Upon reaching 10th level, the rigger can slave himself to more than one vehicle at a time, though he may only be slaved to one vehicle of each of the following general types at any given time: Ground Vehicle, Marine Vehicle, Aircraft, Hover Vehicle, Starship. All other rules and effects described in the Machine Slave ability apply.

Storyteller House Rule

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
rigger_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)