Storyteller House Rule
Considered by some as the most dangerous and insidious of Mindwalkers, mind knights specialize in the mysterious art of telepathic combat. Other Mindwalkers stand above the general masses of humanity through their talent, discipline, and force of will, mind knights hone these skills and stand above all other Mindwalkers. Those who fear psionic attack or espionage constantly search out mind knights to counter the efforts of enemy psionicists, making sure that they are the only ones who can successfully exploit psionics in business, intelligence, or warfare. As mental warriors, mind knights often serve as bodyguards, advisors, and agents to anyone who can meet their price and standards.
In the Verge: The Mindanaoth Academy, a school of the Hatire settlement on Grith, is the finest facility for training mind knights in the Verge. Academy graduates have three concentric circles tattooed on their left palm as a symbol of their profession and loyalties. Some people who have witnessed Mindanaoth knights using their powers report a strange nimbus of light radiating from the palm tattoos.
To qualify to become a Mindknight, a character must fulfill the following criteria.
The following information pertains to the Mindknight advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the Mindknight attains a new level in this class.
The Mindknight’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Mindknight advanced class.
|Class Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Defense Bonus||Reputation Bonus|