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telepath_advanced_class

Telepath (Advanced Class)

Storyteller House Rule

A small group of telepaths can function as an entire battery of security cameras and listening devices. The information they relay is instantaneous, secure from electronic espionage, and difficult to jam. Telepaths are especially useful in covert operations with special forces, acting as a living command link that provides a strike commander with an amazing level oi intelligence and flexibility.

In the Verge: Telepaths of all training levels are currently in demand by several major Verge powers that seek to level the playing field against the stellar nations. In particular, the Regency of Bluefall is hiring telepaths in order to facilitate communication with the mysterious Deepfallen of their own world, while guarding against interference from enemy powers.

The Telepath manifests mental powers associated with touching other minds, moving objects with a thought, and influencing the thoughts of others. These powers represent a different use for the bioenergy produced by the mind and body of all living things. For the Telepath, mental powers take the form of thoughts made real. Through meditation and strict mental discipline, the Telepath finds a deep reservoir of power within himself-power that can be tapped to turn a thought into a strong defense or a deadly weapon.

Select this advanced class if you want your character to master the psionic art of mental contact and become a Telepath.

Requirements

To qualify to become a Telepath, a character must fulfill the following criteria.

Class Information

The following information pertains to the Telepath advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the Telepath attains a new level in this class.

Class Skills

The Telepath’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the Telepath advanced class.

Advancement Table: The Telepath

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
telepath_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)