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investigator_advanced_class

Investigator

Crime, vice, and sordid activity of all kinds fills the Verge. Investigators are heroes who have learned to sift through the worst that humankind has to offer in order to bring the darkest and dirtiest secrets to light. Skilled at examining crime scenes, tracking down people who disappear, and piecing together evidence, a professional investigator is a tremendous addition to any party of heroes. Investigators may serve with a dozen different law enforcement agencies—such as the national police of a stellar nation or the system police of a Verge world—or they may choose private employment.

In the Verge: Blightworth Security Consultants of Leen, in the Oberon system, are the best private investigators tn the Verge. A dignified agency with a 100-year history, it's said that there's nothing a Blighter couldn't find out if he tried.

The Investigator might be an intrepid reporter or a photo journalist. She might be a private investigator, or a detective, maybe even with a law enforcement agency. The Investigator uses wisdom and deduction, as well as a lot of hard work, to get to the solution of whatever mystery comes before her. One Investigator might prefer to expend brain power and intuition instead of muscle on the case at hand, while another won't mind wading into trouble or engaging in a firefight while solving a crime.

Select this advanced class if you want your character to excel at investigation and deductive reasoning.

The fastest path into this advanced class is from the Dedicated hero basic class, though other paths are possible.

Requirements

To qualify to become an Investigator, a character must fulfill the following criteria.

Base Attack Bonus: +2.

Skills: Investigate 6 ranks, Listen 6 ranks, Sense Motive 6 ranks.

Class Information

The following information pertains to the Investigator advanced class.

Hit Die: 1d6

Action Points: 6 + one-half character level, rounded down, every time the Investigator attains a new level in this class.

Class Skills

The Investigator’s class skills (and the key ability for each skill) are:

Bluff (Cha), Computer Use (Int), Disable Device (Int), Drive (Dex), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Investigate (Int), Listen (Wis), Research (Int), Search (Int), Sense Motive (Wis), Spot (Wis),

Skill Points at Each Level: 4 + Int modifier.

Class Features

The following features pertain to the Investigator advanced class.

Profile

By making a Gather Information check (DC 15) when talking to witnesses of a crime, the Investigator compiles a rough mental picture of the suspect. This mental picture provides a physical description, including distinguishing markings and visible mannerisms. Success makes the profile accurate, at least concerning a particular suspect as seen by witnesses. (For this Gather Information check, no money changes hands.)

The Investigator can expand the profile by making an Investigate check (DC 15) involving the crime scene or other evidence linked to the suspect. If successful, the Investigator combines eyewitness accounts with forensic evidence to develop a profile of the suspect’s method of operation. This provides a +2 circumstance bonus on any skill checks made to uncover additional evidence or otherwise locate and capture the suspect.

Contact

An Investigator of 2nd level or higher cultivates associates and informants. Each time the Investigator gains a contact, the GM should develop a supporting character to represent the contact. The player can suggest the type of contact his or her character wants to gain, but the contact must be an ordinary character, not a heroic character.

A contact will not accompany an Investigator on missions or risk his or her life. A contact can, however, provide information or render a service (make a specific skill check on the Investigator’s behalf).

At 2nd level, the Investigator gains a low-level contact, at 5th level a mid-level contact, and at 8th level a high-level contact.

The Investigator can’t call on the same contact more than once in a week, and when he or she does call on a contact, compensation may be required for the assistance the contact renders. In general, a professional associate won’t be compensated monetarily, but instead will consider that the Investigator owes him or her a favor. Contacts with underworld or street connections usually demand monetary compensation for the services they render, and experts in the use of skills normally want to be paid for the services they provide.

For underworld or street contacts, this expense is represented by a Wealth check against a purchase DC of 10 for the low-level contact, 15 for the mid-level contact, or 20 for the high-level contact. For skilled experts, the purchase DC is 10 + the ranks the expert has in the appropriate skill.

Bonus Feats

At 3rd, 6th, and 9th level, the Investigator gets a bonus feat. The bonus feat must be selected from the following list, and the Investigator must meet all the prerequisites of the feat to select it.

Advanced Firearms Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Brawl, Defensive Martial Arts, Dodge, Double Tap, Educated, Knockout Punch, Personal Firearms Proficiency, Point Blank Shot

Nonlethal Force

At 4th level, an Investigator becomes adept at using nonlethal force to subdue an opponent. From this point on, he or she can deal nonlethal damage with a weapon that normally deals lethal damage (if he or she so chooses) without taking the normal –4 penalty on the attack roll.

Discern Lie

At 7th level, an Investigator develops the ability to gauge whether another character is telling the truth by reading facial expressions and interpreting body language. The Investigator must be able to see and hear (but not necessarily understand) the individual under scrutiny.

With a successful Sense Motive check opposed by the subject’s Bluff check result or against DC 10 (whichever is greater), the Investigator can tell whether the subject is deliberately and knowingly speaking a lie. This ability doesn’t reveal the truth, uncover unintentional inaccuracies, or necessarily reveal omissions in information.

Sixth Sense

At 10th level, an Investigator becomes so attuned at solving mysteries that he or she finds a way to put two and two together and rarely misses a clue. Whenever the Investigator spends 1 action point to improve the result of a skill check made using certain skills, the Investigator gets to add an additional 1d6 to the result.

The skills that sixth sense applies to are Gather Information, Investigate, Listen, Research, Search, and Spot.

Advancement Table: The Investigator

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st+0 +0 +1 +1Profile +1 +1
2nd +1 +0 +2 +2Contact, low-level +1 +1
3rd +2 +1 +2 +2Bonus feat +2 +1
4th +3 +1 +2 +2Nonlethal force +2 +2
5th +3 +1 +3 +3Contact, mid-level +3 +2
6th +4 +2 +3 +3Bonus feat +3 +2
7th +5 +2 +4 +4Discern lie +4 +3
8th +6 +2 +4 +4Contact, high-level +4 +3
9th +6 +3 +4 +4Bonus feat +5 +3
10th +7 +3 +5 +5Sixth sense +5 +4
investigator_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)