Storyteller House Rule
Ordinary police officers are no match for the powerful Mindwalkers. Psi Officers are Mindwalkers trained in law enforcement, with the authority to apprehend psionic criminals and bring them to justice. They also foster greater understanding and cooperation between psions and non-psions; despite the enlightened times there are occasional misunderstandings. Heroes with this career may be former psi officers currently working in security firms, as personal bodyguards, or in other related jobs.
To qualify to become a Psi Officer, a character must fulfill the following criteria.
The following information pertains to the Psi Officer advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time thePsi Officer attains a new level in this class.
The Psi Officer’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Psi Officer advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |