Mindwalkers make excellent espionage agents. A Psi Spy is trained in establishing and maintaining a cover, using psionic skills to gather intelligence and conveying that information back to his or her contacts. The price for failure is high, but an agent who maintains his or her cover can get extremely close to a target and stay there for years. becoming a part of the target's everyday life and therefore above suspicion. The first concern of a psi spy is to establish a cover and stick to it,
To qualify to become a Psi Spy, a character must fulfill the following criteria.
The following information pertains to the Psi Spy advanced class.
Hit Die: 1d6
Action Points: 6 + one-half character level, rounded down, every time the Psi Spy attains a new level in this class.
The Psi Spy’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Psi Spy advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |