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thrasher_advanced_class

Thrasher

The Thrasher is an individual trained for extreme action. Through long physical trials, cross-training, and personal discipline, the Thrasher has developed his body and will to the point that he may call up extra reserves at key moments. Thrashers include long-distance runners, professional, athletes, and extreme hobbyists who can absorb great amounts of physical damage and still push themselves to greater efforts.

Select this advanced class if you want your character to be able to soak up large amounts of damage while tapping into hidden reserves of energy.

The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible.

REQUIREMENTS

To qualify to become an Thrasher, a character must fulfill the following criteria. Base Attack Bonus: +2.

Skills: Concentration (Skill) 6 ranks, Survival (Skill) 6 ranks.

Feats: Athletic (Feat) or Endurance (Feat).

The THRASHER

Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +2 +1 +0 Tough Defense +1 +0 2nd +1 +3 +2 +0 Ability Surge 1/day +1 +0 3rd +2 +3 +2 +1 Bonus Feat +2 +0 4th +3 +4 +2 +1 Uncanny Dodge X +2 +0 5th +3 +4 +3 +1 Ability Surge 2/day +3 +1 6th +4 +5 +3 +2 Bonus Feat +3 +1 7th +5 +5 +4 +2 Damage Reduction 5/+1 +4 +1 8th +6 +6 +4 +2 Ability Surge 3/day +4 +1 9th +6 +6 +4 +3 Bonus Feat +5 +2 10th +7 +7 +5 +3 Damage Reduction 10/+1 +5 +2

HIT DIE

Thrashers gain 1d12 vitality points per level. The character's Constitution modifier applies.

ACTION POINTS

Thrashers gain a number of action points equal to 6 plus one-half their character level, rounded down, every time they advance a level in this class.

CLASS SKILLS

The Thrasher's class skills are as follows:

Balance (Dex), Climb (Str), Concentration (Con), Drive (Dex), Profession (Wis), Read/Write Languages (none), Ride (Dex), Speak Language (none), Spot (Wis), Swim (Str), Survival (Wis), Tumble (Dex).

Skill Points at Each level: 2 + Int modifier.

CLASS FEATURES

The following features pertain to the Thrash-er advanced class .

Tough Defense

Using his constitution instead of his dexterity, the Thrasher applies his Constitution bonus to his Defense instead of his Dexterity bonus. Any situation that would deny the Thrasher his Dexterity bonus to Defense denies the Constitution bonus .

Ability Surge

At 2nd, 5th, and 8th level, the Thrasher can temporarily increase his Strength and Dexteri-ty, but at a penalty to saving throws. The Thrasher gains a +4 morale bonus to both Strength and Dexterity, but takes a -2 penalty on all saving throws Activating ability surge is a free action, and the surge lasts for as many rounds as the character has Thrasher levels. Following an ability surge, the Thrasher is fatigued (-2 to Strength and Dexterity) for as many rounds as he surged, but may negate this penalty as a free action by spending an action point. The Thrasher may use the ability surge once per day at 2nd level, twice per day at 5th lev-el, and three times per day at·8th level.

Bonus Feats

At 3rd, 6th, and 9th level, the Thrasher gets a bonus feat. The bonus feat must be selected from the following list, and the Thrasher must meet all of the prerequisites for the feat to se-lect It. Acrobatic, Action Boost, Active Dodge, Alertness, Athletic, Blind-Fight, Brachiation,, Brawl, Cleave, Combat Expertise, Combat Re-flexes, Defensive Movement, Diehard, Dodge, Endurance, Extra Action Boost, Far Shot. Fleet of Foot, Focused, Great Cleave, Great Forti-tude, Heroic Surge, Hold the Line, Horse Stance, Improved Action Boost, Improved Brawl, Improved Bull Rush, Improved Dam-age Threshold, Improved Knockout Punch, Improved Natural Healing, Improved Over-run, Improved Trip, Knock-Down, Knockout Punch, Mighty Hurl, Mind Over Body, Power Attack, Power Charge, Power Lunge, Rapid Metabolism, Reckless Offense, Run, Second Chance, Stunning Blow, Toughness.

Uncanny Dodge X

The Thrasher gains the ability of Uncanny Dodge, or increases the potency of this ability if he already has it. If the Thrasher does not have Uncanny Dodge 1 (usually gained as a Fast hero). he gains Uncanny Dodge 1: He retains his Dex-terity bonus to Defense (if any) regardless of being caught flat-footed or struck by a hid-den attacker. (He still loses his Dexterity bo-nus to Defense if he's immobilized) If the Thrasher already has Uncanny Dodge 1, he gains Uncanny Dodge 2: He can no longer be flanked; he can react to oppo-nents on opposite sides of himself as easily as he can react to a single attacker. If the Thrasher already has Uncanny Dodge 2, then he gains no further benefit from this ability

Damage Reduction

Starting at 7th level, the Thrasher gains the ability him to shrug off some amount of injury from each attack. The Thrasher gains damage reduction 5/+1. Subtract 5 from the damage the Thrasher takes each time he is dealt dam-age from a physical attack—usually weapons or natural attacks but not energy attacks. Damage reduction can reduce damage to 0, but not below 0. Damage reduction does not stack with itself unless otherwise stated—if the Thrasher gains other forms of damage reduction, apply the best damage reduction for the situation. Damage reduction from the Thrash-er class may stack with the Tough hero dam-age reduction tree; in this case add the bene-fit of those damage reductions for attacks from melee and ranged weapons other than those that do energy damage. At 10th level, this damage reduction increases to 10/+1.

thrasher_advanced_class.txt · Last modified: 2021/12/04 00:38 (external edit)