Storyteller House Rule
A marked man in every system, an outlaw must pay for each moment of freedom with endless vigilance and constant awareness oi his surroundings. One misstep and he’s doomed to twenty years in a labor camp or worse. Not all outlaws are predatory criminals: some are innocent, framed for the crimes of another; others are political exiles; a few are rebels against a corporation or government they find intolerable. Regardless of how they gained their illegal status, outlaws now exist within a shadowy world filled with crime lords and desperation.
In the Verge: On a strictly numerical basis, the sesheyans of Grith in the Corrivale system are the most prevalent outlaws on the Verge. Ignoririg their contract with VoidCorp, the rebellious sesheyans often turn to crime to finance their stand against the return of the giant stellar corporation.
To qualify to become an Outlaw, a character must fulfill the following criteria.
Feats:
Skills:
The following information pertains to the Outlaw advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the Outlaw attains a new level in this class.
The Outlaw’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the Outlaw advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |