User Tools

Site Tools


sesheyan_species

Sesheyan (Species)

“It's a pleasure to serve, Vice President. How else may I be of assistance?” -RX839 58LIE (Easodan), 2483

Overview

Standing approximately 1.7 meters tall and weighing 40 kilograms, sesheyans (pronounced “se-shay-un”) are humanoid only in the broadest sense of the word. A bulbous head encircled by eight small eyes and capped by large, pointed ears flows into a light, muscular frame. Powerful wings that extend to a 6-meter span spread from a sesheyan‘s back, and a long tail with an expandable, fan-shaped tip provides stabilization while in flight. The wings can be folded tightly aganst the creature‘s back when not in use. Though they walk with a hunched, labored gait when on the ground, sesheyans exhibit a grace while airborn that is matched by few other creatures capable of flight.

For an in-depth look at the Sesheyan: The World of the Sesheyan

Roleplaying

Sesheyan heroes are among the small number of their species who have stepped into the galactic community thanks to the opportunites presented by humans and their starships.

Because of certain physical differences, such as their multiple eyes and strange head shape, sesheyans are the most “alien” of the nonhuman player character species. Once they believed they were the highest form of life in the world they knew– they were hunters and shamans of great power. Now that they have seen the “magic” of the spacefaring species, their faith has been rocked. The typical sesheyan hunter maintains an outward appearance of confidence and power, but inside he struggles to stay brave in the face of so many frightening, strange, and seemingly magical things.

Most humans can‘t help feeling uneasy in the presence of a sesheyan. This attitude comes from humankind‘s innate fear of the dark and the creatures that inhabit it. Even the most primitive Sesheyan finds this reaction mildly amusing. Though a seshayan is a born hunter, he is also a being who might seem cold and aloof but actually has a profound respect for all lifeand his place in the natural cycle.

Technology is new and alien to the sesheyans. They can learn to use high-tech equipment, but many of them never become completely comfortable with it, and some deeply religious sesheyans will have nothing to do with it. Sesheyan heroes belong to the small group of sesheyans who have overcome their natural disinclination toward using high-tech gear– they‘ll operate a computer, or a station on a spaceship, if they have to, but that doesn‘t mean they have to like it.

Species Traits

All sesheyans share the following traits:

  • Type: Monstrous humanoid
  • Size: Medium. Sesheyans have no special bonuses or penalties due to size.
  • Ability Modifiers: +2 Dexterity, -2 Charisma. Sesheyans are agile but lack social grace.
  • Speed: 30 feet, fly 40 feet (good). A sesheyan‘s fly speed is 40 ft. (average) in light armor and drops to 30 ft. (poor) in medium armor. A sesheyan cannot fly when wearing heavy or powered armor or when carrying a medium or heavy load.
  • Armor Restrictions: A sesheyan cannot wear armor designed for another species. A sesheyan wearing heavy or powered armor cannot fly.
  • Control Descent (Ex): As long as a sesheyan is conscious and able to use his wings, he never takes damage from a fall. Instead, he simply takes flight or glides to the ground. If the sesheyan cannot use his wings, he takes normal damage from falling.
  • Darkvision (Ex): A sesheyan has darkvision out to a range of 120 feet. Darkvision is black and white, but it is otherwise like normal sight, and seshayans can function with no light at all.
  • Light Sensitivity (Ex): Abrupt exposure to bright light (such as sunlight) blinds a sesheyan for 1 round. On subsequent rounds, sesheyans take a –1 penalty on all attack rolls, saves, and checks while operating in bright light. Wearing dark tinted goggles negates the effects of light-blindness.
  • Technophobic (Ex): Seshyans are technophobic creatures. They take a –4 penalty on skill checks that require a knowledge of technological items, including Computer Use, Crafts (Mechanical, Electronic), Demolitions, Disable Device, Drive, Knowledge (Technology), Pilot, and Repair checks.
  • Bonus Feat: Sesheyans gain the bonus feat Stealthy.
  • Free Languages: Read/Write Sheyan, Speak Sheyan, Read/Write Galactic Standard, Speak Galactic Standard.
  • Level Adjustment: +0

Species Demographics and Ecological Data

  • Homeworld: Sheya (VoidCorp space).
  • Current Population: 17 billion, highest within VoidCorp (95%).
  • Average Lifespan: 100 years.
  • Average Height: 5'7“
  • Average Weight: 88 lbs.
  • Biochemistry: Series I
  • Enviornment: Class I
  • GRAPH: G1/R1/A2/P3/H2
  • Biome: Rift Valley Forest Belts
  • Organization: Tribal
  • Niche: Hunter-gatherer
  • Intellegence: Aboriginal sentient

History

The sesheyans emerged from their prehistory only a short time ago. They are in the aboriginal stage of development, keeping oral histories and working with tools no more complicated than stone blades and wooden spears. Everything is mystical and magical to the sesheyans, and most of their culture is organised into tribes headed by either the best hunter or the most powerful shaman.

They call their world “Sheya” which means simply “hunting land” in their language. “Sesheyans” means “hunters of the land.” In the Sesheyan point of view, the world was made to provide its children sustenance, and the hunters are the undisputed masters of that world.

When human star vessels reach the Sesheyan homeworld, they find superstitious hunters still locked in the Stone Age. Though many Sesheyans may decide to travel the stars as allies of the galactic community, most remain planetbound, steadfastly clinging to their old beliefs and traditions.

A Sesheyan's leathery flesh comes in shades that fall within the human range of skin tone, but he is obviously a creature of the night. Sesheyans are built to function in darkness with more precision and grace than humans demonstrate even in broad daylight. In the perpetual-twilight jungles of Sheya, the Sesheyans' senses serve them well. The ground, the great trees with their tangles of vines and branches, and even the mist-filled air are the Sesheyan's home, for his wings give him access to places landbound creatures can never reach. With eyes built to function in minimal illumination and ears sensitive to the slightest noise, these creatures have unparalleled hunting skills in obscured or low-light conditions.

Away from the low-intensity light of their homeworld, Sesheyans must wear protective goggles to shield their sensitive eyes.

Sesheyan

Outside the borders of VoidCorp, many sentients believe that the sesheyans of Grith got a raw deal. In fact, the entertainment industry relishes the situation as a forum for social criticism. In holofilm,even the most nefarious sesheyan assassins are depicted as unwilling pawns to be pitied or even rescued. It's a sure bet that holos depicting such plots, or anything involving rebellious sesheyans, don't make it inside VoidCorp.

VoidCorp survey ships landed on Sheya on July 13,2274. Since that day, the sesheyans have fallen under the control of the corporate state. The sesheyans call it aikeita, 'The Day of Ghosts: That day, and the subsequent signing of the Sesheyan Compact, ended the sesheyan's peaceful if primitive lifestyle. The interstellar community, represented by the Terran alliances, could do no more than stand by and express shock and dismay. Even the sesheyans who avoided conscription into the ranks couldn't completely avoid VoidCorp's influence. VoidCorp personnel wander Sheya at will, inspecting,analyzing, and monitoring all of sesheyan society.

VoidCorp and its Employees, however, see the entire affair differently. VoidCorp found the sesheyans living in terrible straits, victims of a stagnant culture. Far worse off than even the most destitute VoidCorp Employee, the sesheyans were living on the edge, forced to fend off dangerous predators with bone knives and animal skins. They lived in crude houses cut into trees. VoidCorp brought the sesheyans out of the darkness of their own ignorance, bringing enlightenment to the dark jungle world. VoidCorp provided the sesheyans with humanity's most advanced technology, and invited them to join a growing, successful society in the stars.

At what cost? None. The sesheyans became VoidCorp citizens-Employees, actually-just like any other. They have clear and equal rights under official corporate memoranda. They have equal, if not superior,opportunities for advancement, given their unique skills. The elevation of more than a dozen sesheyans to vice presidential level (ZA or above) demonstrates VoidCorp's commitment to promotion through achievement.

It's true that sesheyans are rarely found outsideVoidCorp, but their numbers were never very large. A few million among 17 billion have made their way, illegally, to join other stellar nations. Some escaped with Insight during the Second Galactic War. And, to answer the complaints of many, VoidCorp legally recruited almost half a billion sesheyan employees to join in the formation of the Galactic Concord. Even so, 95% of the sesheyan populace remain productive members of VoidCorp

Sesheyan

Most humans know seshyans…

In order to…

Indiginious sesheyans…

Sesheyans who willingly…

Some employee sesheyans…

Finally, a number…

An entire colony…

Sesheyan

Overview

First encountered by a VoidCorp…

The sesheyan people…

Description

In appearance, …

The sesheyan's head…

Sesheyans are capable…

Encounter

Most sesheyans are…

The sesheyan personality…

There are hundreds…

As a people of hunters, …

Habitat/Society

Sheya is the largest moon…

The dichotomus environments…

Sesheyan social organization…

Sesheyan

A sesheyan’s alien appearance often startles members of other species, and sesheyans find other species equally “alien” in appearance. A sesheyan has a light yet muscular frame, a bulbous head encircled by eight small eyes, large pointed ears, leathery wings, and a whiplike tail with an expandable fan-shaped tip that provides stability during flight. The wings can be folded tightly against the sesheyan’s upper back when not in use. Although sesheyans walk with a hunched, labored gait, they exhibit a gracefulness while airborne that few other flying creatures can match.

The average sesheyan stands between 5 and 6 feet tall and weighs 85 to 100 pounds.

Sesheyans shun bright light, preferring to live in the darkness.

Sesheyans speak their own language and can learn to speak others as well. They have good depth perception and can distinguish all colors in the visual spectrum, although spectral extremes (red and ultraviolet) are the most vibrant and clear. Their hearing is likewise excellent. Their senses of taste, touch, and smell are comparable to those of humans.

Born hunters, sesheyans seem cold and aloof at a glance, yet they hold a profound respect for all life and recognize their place in the natural order. They are naturally stealthy hunters and have keen predatory instincts. Although they can use technology, most of them never become completely comfortable with it, and some deeply religious Sesheyans refuse to have anything to do with scientific advances.

Sesheyan heroes often begin their adventuring careers as freed or escaped slaves, taken from their homeworld and forced to adapt to life on other planets. Conversely, they might be among the small number of their kind who have abandoned their people’s superstitious fears of technology and overcome their disinclination toward using high-tech equipment. They’ll operate a computer if they have to, but that doesn’t mean they have to like it.

Sesheyan Character Concepts

Ghostwalker

Sesheyans utilize a lot of mythological references in their language and culture. A ghostwalker is the term they use for ones either willingly (or unwillingly) under the employ of VoidCorp. In playing a ghostwalker they are generally assassins, thieves, or trackers. He could be under servitude of a fellow VoidCorp player. In general the prey and environment has changed, but the skills remain the same. Sesheyans are hunters out in the galaxy as they are on their homeworld.

Windspirit

VoidCorp prefers to call them outlaws. These are the few who have escaped the clutches of corporate control. A windspirit player is generally considered a mercenary or free agent to whoever could use the skills of a sesheyan. They must be careful in dealing with VoidCorp officials, though, as they could be targeted for recapture or given their presence known to home office. Many claim Galactic Concord citizenship (whether true or false) to avoid repeat enslavement.

Free Heart

This is the term used to describe those who are generally still living and hunting on Sheya. It's also the term to describe how life was before first contact. VoidCorp views Free Hearts as less than reliable and assigns them to hard labor. Few sesheyan heroes come from this primitive class, but windspirits and ghostwalkers almost always begin here before they learn the nuances of technology and become adapted to galactic life.

sesheyan_species.txt · Last modified: 2021/12/04 00:39 (external edit)