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sheya_planet

Sheya (Planet)

Sesheyan homeworld.

  • Primary:
  • Planetary Class:
  • Gravity: G
  • Radiation: R
  • Atmosphere: A
  • Pressure: P
  • Heat: H
  • Orbital Distance:
  • Diameter:
  • Year (Earth days):
  • Day (standard hours):
  • Axial Tilt:
  • Density:
  • # Satellites:

Sheyan Fauna

The jungles of Sheya are filled with a wide variety of animal and plant life. Two of the better known Sheyan predators are described here. Issha

Issha are tree-dwelling reptiles similar to Terran snakes. An issha has a blunt, triangular head with three eyes along each side and deep pits behind the eyes which serve as scent organs. The body is up to 4 meters long and muscular, covered with fine scales and patterned to match the jungle foliage. The issha has a hinged jaw, allowing it to swallow its prey whole. The jaw is equipped with fangs that inject a deadly venom. Issha coil around tree limbs where they wait to drop on unsuspecting prey. The sesheyans use is- sha hide to make fine, soft leather. STR 11 (d4+8) INT 1 (Animal 4 or d4+2) DEX 11 (d4+8) WIL 7 (d6+3) CON 7 (d4+4) PER 2 (Animal 6 or d4+4) Durability: 7/7/4/4 Action Check: 17+/16/8/4 Move: run 24, walk 6 #Actions: 1 Reaction Score: Good/1

Attacks:

Bite 12/6/3 1w/d4w/d4+2w LI/O Crush 10/5/2 d4s/d4+1s/d4+2s LI/O On a successful bite attack where at least 1 wound penetrates the victim’s armor, the issha injects its venom. The onset time is d4+1 rounds. At the end of this time, the victim musts make a Constitution feat check to resist the toxin.

Result Damage Critical Failure Death Marginal 1d6m Ordinary 2d6w Good d6w Amazing d4w

Defenses: +1 resistance modifier vs. melee attacks +2 resistance modifier vs. ranged attacks Armor: d4+2 (LI), none (HI), none (En)

Skills: Unarmed Attack [11]- brawl [12]; Stealth [11]- hide [15], sneak [15]; Awareness [7]- intuition [9], perception [13]

Ska Ska are large jungle carnivores similar to great cats. They are hexipedal, having six legs. The rear two pair of legs are adapted for running and climbing, while the front pair are for climbing and fighting, al- lowing the ska to rear up on its back four legs and slash with its front claws. If it manages to strike with its foreclaws, the ska can also rake with its middle claws. It also has a jaw full of sharp, bony ridges capable of inflicting a terrible bite. The ska’s hide is striped or dappled, providing camouflage in the jungle. It has poor vision, but its senses of hearing and smell are incredibly sharp, allowing it to stalk prey in near-total darkness using scent and vibration alone. Ska tend to be solitary hunters, occasionally appearing in mated pairs. They rest atop tree branches, sleeping during the daytime and hunting at night. Sesheyans consider the ska the fiercest and most dangerous prey in their native jungles. Sesheyan hunters often make use of ska hide, teeth, and claws as decorations, and weapons carved from ska bone are considered the most potent. STR 13 (2d4+8) INT 3 (Animal 10 or d6+7) DEX 11 (2d4+6) WIL 11 (d6+8) CON 11 (2d4+6) PER 3 (Animal 11 or d8+7) Durability: 11/11/6/6 Action Check: 15+/14/7/3 Move: run 50, walk 10 #Actions: 3 Reaction Score: Ordinary/2 Attacks:

sheya_planet.txt · Last modified: 2021/12/04 00:39 (external edit)