Storyteller House Rule
Ch’Sa are knowledgeable about the t’sa faith and tend to be good at dealing with people. The career is unique in that it can never be the t’sa's primary advanced or prestige class, and should be combined with other advanced and prestige classes. T’sa who become Ch’Sa often have the Dedicated Plus feat, able to call upon reserves of inner strength in times of need.
In the Verge: Ch’Sa are found throughout the Verge. Unlike most clergy, they are nearly invisible, since they do not proselytize or display their position in t’sa society. A ship’s engineer may turn out to be a Ch’Sa who offers to conduct religious rituals for t’sa on board ship. There is no center for Ch’Nalism in the Verge, but small public shrines are found on any world with a t’sa population
To qualify to become a T'sa Ch'sa, a character must fulfill the following criteria.
Species: T'sa
Feats:
Skills:
The following information pertains to the T'sa Ch'sa advanced class.
Hit Die: 1d
Action Points: + one-half character level, rounded down, every time the T'sa Ch'sa attains a new level in this class.
The ’s class skills (and the key ability for each skill) are:
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Craft (Int), Craft (Biological) (Int), Craft (Chemical) (Int), Craft (Electronic) (Int), Craft (Mechanical) (Int), Craft (Pharmaceutical) (Int), Craft (Software) (Int), Craft (Structural) (Int), Craft (Visual Art) (Int), Craft (Writing) (Int), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Knowledge (Int), Knowledge (Administration) (Int), Knowledge (Construction) (Int), Knowledge (Criminal) (Int), Knowledge (Current Events) (Int), Knowledge (Economics) (Int), Knowledge (Humanities) (Int), Knowledge (Life Sciences) (Int), Knowledge (Locations) (Int), Knowledge (Military) (Int), Knowledge (Physical Science) (Int), Knowledge (Religion) (Int), Knowledge (Social Sciences) (Int), Knowledge (Technology) (Int), Listen (Wis), Move Silently (Dex), Navigation (Int), Perform (Cha), Perform (Acting) (Cha), Perform (Music) (Cha), Perform (Physical Movement) (Cha), Perform (Vocal) (Cha), Pilot (Dex), Profession (Wis), Read & Write Language, Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)
Skill Points at Each Level: + Int modifier.
The following features pertain to the T'sa Ch'sa advanced class.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Defense Bonus | Reputation Bonus |
1st |