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mecha_jockey_advanced_class

Mecha Jockey

While anyone reasonably proficient with a mecha's cockpit can strap in and guide the hulking metal monster across the field of battle, only the Mecha Jockey makes it look effortless as he rains destruction upon his enemies from an impersonal distance. The Mecha Jockey masters rapid turns, bursts of speed, evasive maneuvers, and sudden stops-all the things that can make the difference on the battlefield. Perfect hand-eye coordination, stubborn resolve, and soaring bravado serve to impress and infuriate his enemies, as well as less experienced mecha pilots.

Select this advanced class if you want your character to be an expert mecha operator, in command of a massive, armored war machine equipped with terrifying weaponry.

The fastest path into this advanced class is from the Fast hero basic class, though other paths are possible.

Requirements

To qualify to become a , a character must fulfill the following criteria.

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
mecha_jockey_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)