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space_monkey_advanced_class

Space Monkey (Advanced Class)

When a wealthy nation, stellar empire, or mega-corporation needs to tame a hostile world or explore a remote corner of space, they often use rugged yet expendable astronauts skilled at adapting to harsh conditions. Willing to tackle almost any challenge for cash, Space Monkeys are ideally suited for galactic “grunt work,” able to complete straight-forward missions in difficult environments with little or no supervision. Small teams of Space Monkeys are often called upon to “clear” hostile worlds, build habitats on them, and prepare these worlds for colonization.

Select this advanced class if you want your character to survive and thrive in the far-flung reaches of space, risking all for adventure's sake … or a fat paycheck.

The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible.

Requirements

To qualify to become a Space Monkey, a character must fulfill the following criteria.

Starting Occupation: Astronaut Trainee.

Skills: Craft (mechanical or structural) 6 ranks, Survival 6 ranks.

Tough Hero Talent: Any one talent from the Unbreakable Talent Tree.

Class Information

The following information pertains to the Space Monkey advanced class.

Hit Die: The Space Monkey gains 1d10 vitality points per level. The character’s Constitution modifier applies.

Action Points: The Space Monkey gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.

Class Skills

The Space Monkey’s class skills are as follows.

Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Demolitions (Int), Disable Device (Int), Drive (Dex), Escape Artist (Dex), Jump (Str), Navigate (Int), Pilot (Dex), Repair (Int), Search (Int), Survival (Wis), Treat Injury (Wis), Tumble (Dex).

Skill Points at Each Level: 4 + Int modifier.

{| class=“d20” style=“text-align:left”

! ALIGN=“CENTER” | Class Level !! ALIGN=“CENTER” | Base Attack Bonus !! ALIGN=“CENTER” | Fort Save !! ALIGN=“CENTER” | Ref Save !! ALIGN=“CENTER” | Will Save !! ALIGN=“LEFT” | Special !! ALIGN=“CENTER” | Defense Bonus !! ALIGN=“CENTER” | Reputation Bonus

ALIGN=“CENTER” 1st ALIGN=“CENTER” +0 ALIGN=“CENTER” +2 ALIGN=“CENTER” +1 ALIGN=“CENTER” +0Hibernation trance ALIGN=“CENTER” +1 ALIGN=“CENTER”
ALIGN=“CENTER” 2nd ALIGN=“CENTER” +1 ALIGN=“CENTER” +3 ALIGN=“CENTER” +2 ALIGN=“CENTER” +0Monkey’s wrench ALIGN=“CENTER” +1 ALIGN=“CENTER”
ALIGN=“CENTER” 3rd ALIGN=“CENTER” +2 ALIGN=“CENTER” +3 ALIGN=“CENTER” +2 ALIGN=“CENTER” +1Bonus feat ALIGN=“CENTER” +2 ALIGN=“CENTER”
ALIGN=“CENTER” 4th ALIGN=“CENTER” +3 ALIGN=“CENTER” +4 ALIGN=“CENTER” +2 ALIGN=“CENTER” +1Monkeys unite ALIGN=“CENTER” +2 ALIGN=“CENTER”
ALIGN=“CENTER” 5th ALIGN=“CENTER” +3 ALIGN=“CENTER” +4 ALIGN=“CENTER” +3 ALIGN=“CENTER” +1Know location (+2) ALIGN=“CENTER” +3 ALIGN=“CENTER”
ALIGN=“CENTER” 6th ALIGN=“CENTER” +4 ALIGN=“CENTER” +5 ALIGN=“CENTER” +3 ALIGN=“CENTER” +2Bonus feat ALIGN=“CENTER” +3 ALIGN=“CENTER”
ALIGN=“CENTER” 7th ALIGN=“CENTER” +5 ALIGN=“CENTER” +5 ALIGN=“CENTER” +4 ALIGN=“CENTER” +2Monkey shines ALIGN=“CENTER” +4 ALIGN=“CENTER”
ALIGN=“CENTER” 8th ALIGN=“CENTER” +6 ALIGN=“CENTER” +6 ALIGN=“CENTER” +4 ALIGN=“CENTER” +2Know location (+4), space suitable ALIGN=“CENTER” +4 ALIGN=“CENTER”
ALIGN=“CENTER” 9th ALIGN=“CENTER” +6 ALIGN=“CENTER” +6 ALIGN=“CENTER” +4 ALIGN=“CENTER” +3Bonus feat ALIGN=“CENTER” +5 ALIGN=“CENTER”
ALIGN=“CENTER” 10th ALIGN=“CENTER” +7 ALIGN=“CENTER” +7 ALIGN=“CENTER” +5 ALIGN=“CENTER” +3Monkey shot ALIGN=“CENTER” +5 ALIGN=“CENTER”

Class Features

The following class features pertain to the Space Monkey advanced class.

Hibernation Trance

A Space Monkey can enter a deep trance that allows him to gain the full benefits of sleep or bed rest in half the usual time.

Monkey’s Wrench

Space Monkeys use tools expertly and creatively. Starting at 2nd level, a Space Monkey gains a competence bonus equal to one-half his Space Monkey class level on skill checks made when using a tool kit. This bonus stacks with the tool kit’s normal equipment bonus.

Bonus Feats

Monkeys Unite

Space Monkeys fight better together. Starting at 4th level, a Space Monkey gains a +1 morale bonus on attack rolls when fighting adjacent to another Space Monkey.

Furthermore, a Space Monkey gains a +1 morale bonus on attack rolls against an opponent flanked by another Space Monkey; this bonus is in addition to the usual +2 bonus for flanking.

Know Location

At 5th level, a Space Monkey gains a +2 competence bonus on Navigate and Survival checks to avoid becoming lost. This bonus increases to +4 at 8th level.

Monkey Shines

Upon reaching 7th level, a Space Monkey has learned sneaky tactics. He can use the Bluff technique of feinting in combat as a move action, allowing him to feint and attack in the same round.

If the Space Monkey also has the Improved Feint feat, he gains a +4 bonus (instead of the feat’s usual +2 bonus) on Bluff checks made to feint in combat.

Space Suitable

At 8th level, a Space Monkey becomes more comfortable in armor. He treats any suit of armor as though its armor penalty and maximum Dexterity bonus were 1 better.

Monkey Shot

By spending an action point at the end of his turn, a 10th-level Space Monkey gains an extra attack at his full attack bonus. (Remember that a character can spend only one action point per round.)

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
space_monkey_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)