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survivalist_advanced_class

Survivalist (Advanced Class)

A Survivalist is someone who enjoys spending time in the deep wilderness. She has the knowledge, training, and experience to live under conditions others would call less than primitive—moreover, she thrives under these conditions. The Survivalist knows where to find food and fresh water, how to prepare proper shelter, and what plants and animals are dangerous (and which are edible). She’s the kind of person who can walk into the wild with nothing but the clothes on her back and come back a week later looking even healthier and happier than ever. Select this advanced class if you want your character to be as comfortable and se-cure in the wilderness as most people are in cities. It provides many bonuses to the skills required to endure the rigors and dangers of untamed nature, as well as abilities to under-stand the natural world and its creatures. The fastest path into this advanced class is from the Tough hero basic class, though other paths are possible.

REQUIREMENTS To qualify to become a Survivalist, a character must fulfill the following criteria. Defense Bonus: +2. Saves: Fortitude save +2. Skills: Climb 6 ranks, Survival 6 ranks, Navigate 3 ranks. HIT DIE The Survivalist gains 1d10 hit points per level. The character’s Constitution modifier applies. ACTION POINTS The Survivalist gains a number of action points equal to 6 + one half her character lev-el, rounded down, every time she attains a new level in this class. CLASS SKILLS The Survivalist’s class skills are as follows.Balance (Dex), Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Hide (Dex), Jump (Str), Knowledge (current events, earth and life sciences, history, popular cul-ture) (Int), Listen (Wis), Move Silently (Dex), Navigate (Int), Ride (Dex), Search (Int), Speak Language (none), Survival (Wis), Swim (Str), Treat Injury (Wis). Skill Points at Each Level: 4 + Int modifier. CLASS FEATURES The following features pertain to the Survival-ist advanced class. Athletic At 1st level, the Survivalist gains the Athletic class feature, providing the benefit of the feat with the same name. The Survivalist gets a +2 bonus on all Climb checks and Swim checks. Naturalist At 2nd level, the Survivalist selects one of the following terrains in which she specializes: arctic, desert, deciduous forest, jungle, moun-tain (high altitude), mountain (low altitude), plains (temperate grasslands), rainforest, sa-vanna, sea coast, swamp, volcanic plain. When in that particular terrain, she gains a +2 competence bonus on all checks involving the following skills: Climb, Craft (structural), Hide, Move Silently, Navigate, Search, Survival. At 5th level, the Survivalist may select another terrain in which she gains this ad-vantage, or she may opt to increase the com-petence bonus she receives in her original terrain to +4. At 8th level, the Survivalist may select another terrain in which she gains this ad-vantage, or she may opt to increase the com-petence bonus she receives in one of her oth-er terrains by an additional +2. Bonus Feats At 3rd, 6th, and 9th level, the Survivalist getshot or cold environments, and Fortitude saves to resist suffocation or drowning. Also, she may sleep in medium or light armor without becoming fatigued. Orienteering By 7th level, the Survivalist’s sense of direction and understanding of topography is so keen that she is able to accurately predict the loca-tion of natural features she has never seen before. After spending 1 minute studying the area around her, the Survivalist may attempt a Survival check (DC 15) to determine any two of the following pieces of information: the direction and approximate distance to the nearest lake or large body of water; the time of day (within 15 minutes); any one compass point; the weather conditions for the next 6 hours; the location of any game trails (and what type of animal passed along it most re-cently); the temperature (within five degrees); the location of the highest point of land with-in 5 miles. If she is in a terrain for which she has taken the Naturalist talent, a successful Surviv-al check also allows her to determine one of the following pieces of information: the loca-tion of the nearest river or stream; whether or not a particular plant is poisonous; whether or not there is a major road within 5 miles; the present latitude (within five degrees); the weather conditions for the next 12 hours; the

a bonus feat. The bonus feat must be selected from the following list, and the Survivalist must meet all the prerequisites of the feat to select it. Acrobatic, Action Boost, Advanced Ac-tion Boost, Alertness, Animal Affinity, Archaic Weapons Proficiency, Brachiation, Closed Mind, Dead Aim, Defensive Movement, Diehard, Dodge, Evolved Organ, Expert Scrounger, Far Shot, Fleet of Foot, Focused, Great Fortitude, Guide, Helping Hand, Heroic Surge, Improved Action Boost, Improved Damage Threshold, Improved Dead Aim, Im-proved Natural Healing, Improved Swim-ming, Increased Speed, Mind Over Body, Mounted Combat, Mounted Marksmanship, Open Minded, Personal Firearms Proficiency, Planetary Adaptation, Rapid Metabolism, Run, Salvage, Second Chance, Simple Weapon Pro-ficiency, Stealthy, Toughness, Track, Ultra Im-mune System, Well-Equipped. Endurance At 4th level, the Survivalist gains the Endur-ance class feature, providing the benefit of the feat with the same name. The Survivalist gains a +4 bonus on the following checks and saves: hourly Swim checks to avoid becoming fatigued, Constitu-tion checks to hold her breath, Constitution checks to avoid damage from starvation or thirst, Fortitude saves to avoid damage fromtime of day (within 5 minutes). Live off the Land At 10th level, in certain types of locations the Survivalist can find sufficient food and shelter to live indefinitely without supplies or equip-ment. In any terrain in which she has special-ized using her Naturalist talents, the Survival-ist gains an additional +4 competence bonus on the following checks: Climb, Craft (structural), Hide, Move Silently, Navigate, Search, Survival. This bonus stacks with any bonuses granted by Naturalist talent. She also gains a +1 circumstance bonus on all melee attack rolls. While in one of her chosen terrains, a Survival check (DC 20) allows her to forage, hunt, and prepare enough food and fresh water to meet one person’s daily require-ments with no effect on her overland speed. With a Survival check (DC 30) she can gather enough for two people’s daily requirements. 351 The SURVIVALIST Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +2 +1 +2 Athletic +1 +0 2nd +1 +3 +2 +3 Naturalist +1 +0 3rd +2 +3 +2 +3 Bonus Feat +2 +0 4th +3 +4 +2 +4 Endurance +2 +0 5th +3 +4 +3 +4 Naturalist +3 +1 6th +4 +5 +3 +5 Bonus Feat +3 +1 7th +5 +5 +4 +5 Orienteering +4 +1 8th +6 +6 +4 +6 Naturalist +4 +1 9th +6 +6 +4 +6 Bonus Feat +5 +2 10th +7 +7 +5 +7 Live Off the Land +5 +2

Storyteller House Rule

Requirements

To qualify to become a , a character must fulfill the following criteria.

Base Attack Bonus:

Skills:

Feats:

Class Information

The following information pertains to the advanced class.

Hit Die: 1d

Action Points: + one-half character level, rounded down, every time the attains a new level in this class.

Class Skills

The ’s class skills (and the key ability for each skill) are:

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Computer Use (Int), Concentration (Con), Decipher Script (Int), Demolitions (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Drive (Dex), Escape Artist (Dex), Forgery (Int), Gamble (Wis), Gather Information (Cha), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Investigate (Int), Jump (Str), Listen (Wis), Move Silently (Dex), Navigation (Int), Pilot (Dex), Repair (Int), Research (Int), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Swim (Str), Treat Injury (Wis), Tumble (Dex)

Skill Points at Each Level: + Int modifier.

Class Features

The following features pertain to the advanced class.

Advancement Table: The

Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialDefense BonusReputation Bonus
1st
survivalist_advanced_class.txt · Last modified: 2021/12/04 00:39 (external edit)