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professional_equipment [2013/11/13 19:27]
storyteller [INSTRUMENTS]
professional_equipment [2021/12/04 00:39] (current)
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 This category covers a wide variety of specialized equipment used by professionals in adventure-related fields. This category covers a wide variety of specialized equipment used by professionals in adventure-related fields.
  
 +
 +  * [[flight pack equipment|Flight Pack]] ​
 +  * [[gravity lift equipment|Gravity Lift]]
 +  * [[gravity lock equipment|Gravity Lock]]
   * [[instrument pack equipment|Instrument Pack]]   * [[instrument pack equipment|Instrument Pack]]
 +  * [[lock release gun equipment|Lock Release Gun]]
 +  * [[music gauntlet equipment|Music Gauntlet]]
 +  * [[nausea gun equipment|Nausea Gun]] 
 +  * [[nausea wand equipment|Nausea Wand]]
   * [[portable workshop equipment|Portable Workshop]]   * [[portable workshop equipment|Portable Workshop]]
   * [[rescue pack equipment|Rescue Pack]]   * [[rescue pack equipment|Rescue Pack]]
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   * [[walker equipment|Walker]]   * [[walker equipment|Walker]]
   * [[weight neutralizer equipment|Weight Neutralizer]]   * [[weight neutralizer equipment|Weight Neutralizer]]
 +
 ===== DISGUISE KIT, MORPHIC (PL 6) ===== ===== DISGUISE KIT, MORPHIC (PL 6) =====
 Most people forced to work undercover for extended periods rely on the [[morphic disguise kit equipment]]. The kit features a pair of contact lenses that change color, a hair prosthetic that changes color, length, and texture, a paint-on LCD injector for instant tattoos that transform, and a vocal encoder (vocoder) that is attached to the throat to alter the user's voice. Each component can be altered on command. The morphic disguise kit grants a +6 equipment bonus on all [[disguise_skill|Disguise]] checks while in use. Most people forced to work undercover for extended periods rely on the [[morphic disguise kit equipment]]. The kit features a pair of contact lenses that change color, a hair prosthetic that changes color, length, and texture, a paint-on LCD injector for instant tattoos that transform, and a vocal encoder (vocoder) that is attached to the throat to alter the user's voice. Each component can be altered on command. The morphic disguise kit grants a +6 equipment bonus on all [[disguise_skill|Disguise]] checks while in use.
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 [[Flash-seal equipment]] looks like a block of metal roughly the size of a thin brick. It attaches to any door frame. When activated, chemical compounds inside the block of metal burn fast and hot enough to melt the metal into a liquid form. Almost instantaneously,​ a second chemical compound freezes the molten metal back in-to its solid state. The result is that the metal melts, sinks into the space between the door and its frame, and then solidifies again, essentially welding the door shut. A door that has been flash-sealed may not be opened by normal means and must be destroyed or cut through as though it were a wall. [[Flash-seal equipment]] looks like a block of metal roughly the size of a thin brick. It attaches to any door frame. When activated, chemical compounds inside the block of metal burn fast and hot enough to melt the metal into a liquid form. Almost instantaneously,​ a second chemical compound freezes the molten metal back in-to its solid state. The result is that the metal melts, sinks into the space between the door and its frame, and then solidifies again, essentially welding the door shut. A door that has been flash-sealed may not be opened by normal means and must be destroyed or cut through as though it were a wall.
  
-  * [[flight pack equipment|Flight Pack]] ​+
 ===== FUSION TORCH (PL 6) ===== ===== FUSION TORCH (PL 6) =====
 The [[fusion torch equipment]] is the Fusion Age's equivalent of a blowtorch. The fusion torch produces a small, thin gout of flame that burns with such intensity that it creates temporary blobs of plasma all around it. The fusion torch consists of a small fuel canister attached to the torch generator. The torch deals 3dlO points of damage each round to immobile objects. Due to the nature of the fusion torch, a character using the torch must be meticulous in the way he cuts to maximize damage to whatever he is slicing through. If used as an improvised weapon, the fusion torch deals only 1d10 points of damage since it is being wielded in a more haphazard fashion. The [[fusion torch equipment]] is the Fusion Age's equivalent of a blowtorch. The fusion torch produces a small, thin gout of flame that burns with such intensity that it creates temporary blobs of plasma all around it. The fusion torch consists of a small fuel canister attached to the torch generator. The torch deals 3dlO points of damage each round to immobile objects. Due to the nature of the fusion torch, a character using the torch must be meticulous in the way he cuts to maximize damage to whatever he is slicing through. If used as an improvised weapon, the fusion torch deals only 1d10 points of damage since it is being wielded in a more haphazard fashion.
  
-  * [[gravity lift equipment|Gravity Lift]] +
-  * [[music gauntlet equipment|Music Gauntlet]]+
 ===== INTELLIPICKS (PL 6) ===== ===== INTELLIPICKS (PL 6) =====
 Though not technically an actual set of lock-picks, [[intellipicks equipment]] are a cluster of several tiny machines (though not quite small enough to be called nanites) that can pick almost any lock and open almost any door. intellipicks come in a small box that, when placed on the lock to be opened, releases the miniscule robots to do their work. Once the intellipicks penetrate the lock, they move tumblers and shift bolts in an efficient and rapid manner, opening the lock in way that no human could. Intellipicks have an effective Disable Device modifier of +20 (this skill can only be used to open conventional locks). Intellipicks cannot open electronic or computerized locks, though they can open magnetic locks by generating a magnetic field of opposite polarity. Though not technically an actual set of lock-picks, [[intellipicks equipment]] are a cluster of several tiny machines (though not quite small enough to be called nanites) that can pick almost any lock and open almost any door. intellipicks come in a small box that, when placed on the lock to be opened, releases the miniscule robots to do their work. Once the intellipicks penetrate the lock, they move tumblers and shift bolts in an efficient and rapid manner, opening the lock in way that no human could. Intellipicks have an effective Disable Device modifier of +20 (this skill can only be used to open conventional locks). Intellipicks cannot open electronic or computerized locks, though they can open magnetic locks by generating a magnetic field of opposite polarity.
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 Although superficially resembling a flamethrower,​ this tool is used to spray a spe-cial liquid that makes metal brittle It has a range of 10 feet and can coat a 5-foot square of metal in one round. After 1 d6 minutes, the liquid reduces the hardness of the metal permanently by half (round down). The tank holds enough liquid to coat 50 square feet of surface. The liquid has no effect on any other type of substance. Although superficially resembling a flamethrower,​ this tool is used to spray a spe-cial liquid that makes metal brittle It has a range of 10 feet and can coat a 5-foot square of metal in one round. After 1 d6 minutes, the liquid reduces the hardness of the metal permanently by half (round down). The tank holds enough liquid to coat 50 square feet of surface. The liquid has no effect on any other type of substance.
  
-  * [[gravity lock equipment|Gravity Lock]]+
 =====LOCK, MAGNETIC (PL 6) ===== =====LOCK, MAGNETIC (PL 6) =====
  
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 The base Disable Device for a magnetic lock is 30. The DC can be improved by adding +1 to the purchase DC per +5 to the Disable DC (Max 50). The base Disable Device for a magnetic lock is 30. The DC can be improved by adding +1 to the purchase DC per +5 to the Disable DC (Max 50).
  
-  * [[lock release gun equipment|Lock Release Gun]]+
 ===== MICROTORCH (PL 6) ===== ===== MICROTORCH (PL 6) =====
 The [[microtorch equipment]],​ which is no larger than a flashlight, is a handheld arc welder and cut-ting torch combination. It is commonly used by rescue services, service workers, and military engineer units. In addition to making sturdy welds, the microtorch can burn through steel. A microtorch deals 2d10 points of damage, but it must be no more than 1 inch from the surface to be cut. Obviously, a microtorch can be used as a weapon as well; the wielder must make a melee touch attack to deal damage with it. The [[microtorch equipment]],​ which is no larger than a flashlight, is a handheld arc welder and cut-ting torch combination. It is commonly used by rescue services, service workers, and military engineer units. In addition to making sturdy welds, the microtorch can burn through steel. A microtorch deals 2d10 points of damage, but it must be no more than 1 inch from the surface to be cut. Obviously, a microtorch can be used as a weapon as well; the wielder must make a melee touch attack to deal damage with it.
  
-===== NAUSEA GUN (PL 7) ===== 
-Like its wand predecessor,​ the [[nausea gun equipment]] employs subsonic waves to produce sudden, overwhelming nausea in targets up to 60 feet away. The nausea gun requires a ranged touch attack to trigger the effect. Targets who fail a DC 15 Fortitude save are nauseated for 1d4+ 1 rounds. 
  
-===== NAUSEA WAND (PL 6) ===== 
-The [[nausea wand equipment]] employs short-range sub-sonic waves to cause a systemic reaction in the target'​s body, producing sudden, devastating nausea. The wielder makes a melee touch attack to trigger the effect. Targets who fail a DC 15 Fortitude save are nauseated for 1d4+ 1 rounds. 
  
 ===== SUPERLUBE SPRAYER (PL 6) ===== ===== SUPERLUBE SPRAYER (PL 6) =====
professional_equipment.1384370868.txt.gz · Last modified: 2021/12/04 00:41 (external edit)