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psientist_advanced_class [2013/08/31 07:31] storyteller created |
psientist_advanced_class [2021/12/04 00:39] (current) |
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+ | ======Psientist (Advanced Class)====== | ||
+ | <WRAP right square box 25%>**Storyteller House Rule**</WRAP> | ||
+ | Psientists are Mindwalkers who study psionic phenomena under scientific conditions. This includes learning | ||
+ | about psionic manifestation and developing new psionic skills. Psientists occasionally perform "field tests" of their theories, though often the new skill proves to be a less than optimal application. | ||
- | ====== Psientist ====== | + | =====Requirements===== |
+ | To qualify to become a Psientist, a character must fulfill the following criteria. | ||
+ | =====Class Information===== | ||
+ | The following information pertains to the Psientist advanced class. | ||
- | Psientists are Mindwalkers who study psionic phenomena under scientific conditions. | + | **Hit Die:** 1d6 |
+ | **Action Points:** 6 + one-half character level, rounded down, every time the Psientist attains a new level in this class. | ||
+ | |||
+ | =====Class Skills===== | ||
+ | The Psientist’s class skills (and the key ability for each skill) are: | ||
+ | |||
+ | [[Appraise (Skill)|Appraise]] (Int), [[Autohypnosis (Skill)|Autohypnosis]] (Wis), [[Balance (Skill)|Balance]] (Dex), [[Bluff (Skill)|Bluff]] (Cha), [[Climb (Skill)|Climb]] (Str), [[Computer Use (Skill)|Computer Use]] (Int), [[Concentration (Skill)|Concentration]] (Con), [[Decipher Script (Skill)|Decipher Script]] (Int), [[Demolitions (Skill)|Demolitions]] (Int), [[Diplomacy (Skill)|Diplomacy]] (Cha), [[Disable Device (Skill)|Disable Device]] (Int), [[Disguise (Skill)|Disguise]] (Cha), [[Drive (Skill)|Drive]] (Dex), [[Escape Artist (Skill)|Escape Artist]] (Dex), [[Forgery (Skill)|Forgery]] (Int), [[Gamble (Skill)|Gamble]] (Wis), [[Gather Information (Skill)|Gather Information]] (Cha), [[Handle Animal (Skill)|Handle Animal]] (Cha), [[Hide (Skill)|Hide]] (Dex), [[Intimidate (Skill)|Intimidate]] (Cha), [[Investigate (Skill)|Investigate]] (Int), [[Jump (Skill)|Jump]] (Str), [[Listen (Skill)|Listen]] (Wis), [[Move Silently (Skill)|Move Silently]] (Dex), [[Navigation Skill)|Navigation]] (Int), [[Pilot (Skill)|Pilot]] (Dex), [[Repair (Skill)|Repair]] (Int), [[Research (Skill)|Research]] (Int), [[Ride (Skill)|Ride]] (Dex), [[Search (Skill)|Search]] (Int), [[Sense Motive (Skill)|Sense Motive]] (Wis), [[Sleight of Hand (Skill)|Sleight of Hand]] (Dex), [[Spot Skill)|Spot]] (Wis), [[Survival (Skill)|Survival]] (Wis), [[Swim (Skill)|Swim]] (Str), [[Treat Injury (Skill)|Treat Injury]] (Wis), [[Tumble (Skill)|Tumble]] (Dex) | ||
+ | |||
+ | **Skill Points at Each Level:** + Int modifier. | ||
+ | |||
+ | =====Class Features===== | ||
+ | The following features pertain to the Psientist advanced class. | ||
+ | |||
+ | =====Advancement Table: The Psientist===== | ||
+ | <WRAP center round box 95%> | ||
+ | |**Class Level**|**Base Attack Bonus**|**Fort Save**|**Ref Save**|**Will Save**|**Special**|**Defense Bonus**|**Reputation Bonus**| | ||
+ | |1st| | ||
+ | </WRAP> | ||
+ | {{tag>advancedclass charactercreation psi canon hr}} |