ranged_weapons

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ranged_weapons [2013/11/13 02:15]
storyteller [Ranged Weapons]
ranged_weapons [2021/12/04 00:39] (current)
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 ====== Ranged Weapons ====== ====== Ranged Weapons ======
 [[Weapon Accessories]] [[Weapon Accessories]]
 +
 +[[Weapon Gadgets]]
  
   * [[9mm charge pistol equipment|9mm Charge Pistol]]   * [[9mm charge pistol equipment|9mm Charge Pistol]]
 +  * [[9mm charge pistol zero g equipment]]
   * [[9mm charge rifle equipment|9mm Charge Rifle]]   * [[9mm charge rifle equipment|9mm Charge Rifle]]
 +  * [[9mm charge submachine gun equipment]]
 +  * [[11mm charge pistol equipment]]
 +  * [[11mm charge rifle equipment]]
 +  * [[11mm charge rifle zero g equipment]]
   * [[a o caw equipment|A-O Caw]]   * [[a o caw equipment|A-O Caw]]
   * [[arc gun equipment|Arc Gun]]   * [[arc gun equipment|Arc Gun]]
 +  * [[autoflechette shotgun equipment]]
 +  * [[falcon 55 equipment|Falcon .55]]
   * [[Ice Pistol (Equipment)|Ice Pistol]] (Sheen'​esh)   * [[Ice Pistol (Equipment)|Ice Pistol]] (Sheen'​esh)
 +  * [[laser pistol equipment]]
 +  * [[laser rifle equipment]]
 +  * [[laser sniper rifle equipment]]
 +  * [[laser submachine gun equipment]]
 +  * [[mass pistol equipment]]
 +  * [[mass rifle equipment]]
 +  * [[oicw assault rifle equipment|OICW Assault Rifle]]
 +  * [[quantum rifle equipment]]
 +  * [[sleep pistol equipment|Sleep Pistol]]
 +  * [[tactical military tacmil sniper rifle equipment|Tactical Military (TacMil) Sniper Rifle]]
 +  * [[stutter submachine gun equipment]]
   * [[Whip Pistol (Equipment)|Whip Pistol]] (Ch'​raak)   * [[Whip Pistol (Equipment)|Whip Pistol]] (Ch'​raak)
   * [[Whip Rifle (Equipment)|Whip Rifle]] (Ch'​raak)   * [[Whip Rifle (Equipment)|Whip Rifle]] (Ch'​raak)
 +
 ===== BANTAM LAUNCHER (PL 6) ===== ===== BANTAM LAUNCHER (PL 6) =====
 This portable launcher fires miniature bantam rockets. Braced on the shoulder and fired like a bazooka, the [[bantam launcher equipment|bantam launcher]] is easy to use. It has four chambers that can hold a variety of bantam rocket loads. The pistol grip has four triggers, one for each load chamber, though only one rocket can be launched at a time. The built-in guidance system makes this weapon accurate to extreme ranges. This portable launcher fires miniature bantam rockets. Braced on the shoulder and fired like a bazooka, the [[bantam launcher equipment|bantam launcher]] is easy to use. It has four chambers that can hold a variety of bantam rocket loads. The pistol grip has four triggers, one for each load chamber, though only one rocket can be launched at a time. The built-in guidance system makes this weapon accurate to extreme ranges.
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 **Proficiency Type:** [[Exotic Firearms Proficiency (Feat)|Exotic Firearms (Heavy Machine Guns)]] **Proficiency Type:** [[Exotic Firearms Proficiency (Feat)|Exotic Firearms (Heavy Machine Guns)]]
  
-===== CHARGE PISTOL (PL 6) ===== 
-Charge weapons replace gunpowder and other chemical explosives with electrochemical propellant, ignited with a short but massive shock to the cartridge. The propellant converts to white-hot plasma with a smoother, more powerful expansion than gunpowder, resulting in a much higher muzzle velocity. The recoil is slightly greater than with gun-powder, though not enough to significantly affect the user’s aim. 
  
-**Proficiency Type:** Personal Firearms 
  
-===== CHARGE RIFLE (PL 6) ===== 
-The [[charge rifle equipment]] is a larger version of the [[charge pistol equipment]],​ with better range, increased firepower, and, of course, a full-automatic mode. 
- 
-**Proficiency Type:** Personal Firearms 
  
  
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
  
-===== FALCON .55 (PL 6) ===== 
-[[falcon 55 equipment]] 
-With the increasing popularity of a civilian model of the Falcon .45, law enforcement needed a better sidearm. In PL 6, the new service pistol is simply a higher-caliber version of the old reliable pistol, with tremendous stopping power and autofire mode in a light-weight frame. 
- 
-**Proficiency Type:** Personal Firearms 
  
 ===== FLECHETTE PISTOL (PL 6) ===== ===== FLECHETTE PISTOL (PL 6) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
 +
  
 ===== LIGHT ANTITANK PISTOL (PL 7) ===== ===== LIGHT ANTITANK PISTOL (PL 7) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
 +
  
 ===== MINI-GRENADE LAUNCHER (PL 6) ===== ===== MINI-GRENADE LAUNCHER (PL 6) =====
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 **Proficiency Type:** Alien Weapons **Proficiency Type:** Alien Weapons
  
-===== OICW ASSAULT RIFLE (PL 5) ===== 
-[[oicw assault rifle equipment]] 
-Introduced late in the Information Age as one of the first weapons of the newly formed [[Austrin-Ontis Unlimited]] conglomerate,​ the OICW (Objective Individual Combat Weapon) is a combination weapon. The weapon houses a 5.56mm compact assault rifle as well as a 20mm grenade launcher. The grenade launcher features multiple detonation modes, including detonate-on-impact mode and air-burst mode. 
- 
-The rifle includes a combat-capable scope with built-in targeting computers that are designed to link into the [[Land Warrior Armor  (Equipment)|Land Warrior]] combat system. This system, known as the TA/FCS (Target Acquisition/​Fire Control System), functions as a built-in night-vision scope and rangefinding scope. Additionally,​ the weapon has an integrated computer link that can hook directly into the Land Warrior armor and transmit images and data to the armor’s onboard computer system. 
- 
-This weapon has a two-round burst setting. When the [[burst fire feat|Burst Fire]] feat is used with the OICW, the penalty on the attack roll is reduced to –2 (instead of –4). The weapon fires only two rounds on the burst setting, but deals only +1 die of damage (instead of +2). (In effect, using the Burst Fire feat with this weapon results in the effects of the [[Double Tap (Feat)|Double Tap]] feat.) Note that this weapon does not grants free use of either the Burst Fire or Double tap feats; if you use the burst fire setting without the Burst Fire feat, you make a normal attack and the extra bullet is wasted. 
- 
-Because it does not have an autofire setting, the OICW cannot be used to make autofire attacks. 
- 
-**Proficiency Type:** Personal Firearms 
  
 ===== PLASMA WEAPONS (PL 7) ===== ===== PLASMA WEAPONS (PL 7) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
  
-===== SLEEP PISTOL (PL 6) ===== 
-Sleep pistols fire spheres of frozen somnall designed to render rioters unconscious with-out dealing damage. The pistol fire the somnall sphere 40 feet, where it explodes, scattering the drug as a fine mist over a 5-foot square. Any living creature in the affected area must make a DC 15 Fortitude save to avoid falling instantly unconscious. Unconsciousness lasts for 2d4 rounds. The [[sleep pistol equipment]] can be adjusted to fire the somnall sphere from 20 to 60 feet; resetting the detonation distance is a full round action 
- 
-**Proficiency Type:** Personal Firearms 
  
 ===== STUTTER WEAPONS (PL 7) ===== ===== STUTTER WEAPONS (PL 7) =====
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 **Proficiency Type:** Exotic Firearms (Direct Fire) **Proficiency Type:** Exotic Firearms (Direct Fire)
- 
-===== TACTICAL MILITARY (TACMIL) SNIPER RIFLE (PL 5) ===== 
-With the success of the [[OICW assault rifle equipment|OICW assault rifle]], a sniper rifle equivalent was developed. The rifle fires a standard 7.62mm round and sports a rangefinding scope that can connect to a [[Land Warrior Armor  (Equipment)|Land Warrior]] combat armor computer system. Additionally,​ the TacMil sniper rifle features flash suppression and an effective [[Suppressor,​ Rifle  (Equipment)|sound suppressor]] for maximum stealth. 
- 
-**Proficiency Type:** Personal Firearms. 
  
 ===== TANGLER GUN (PL 6) ===== ===== TANGLER GUN (PL 6) =====
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 **Proficiency Type:** Personal Firearms **Proficiency Type:** Personal Firearms
-{{tag>​eq}}+{{tag>​eq ​pl5 pl6 pl7 canon future}}
ranged_weapons.1384308940.txt.gz · Last modified: 2021/12/04 00:41 (external edit)