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ranged_weapons_chart [2014/02/21 11:13] storyteller created |
ranged_weapons_chart [2021/12/04 00:39] (current) |
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- | Type Damage Range Rate Capacity Conceal | + | |**Type**|**Example**|**Damage**|**Range**|**Rate**|**Capacity**|**Conceal**| |
+ | |Revolver, Lt.| //SW Safety Hammerless (.38)//|4| 12| 3| 6| P| | ||
+ | |Revolver, Hvy.|//SW Frontier (.44-40)//| 6|35| 2 |6| J| | ||
+ | |Pistol, Lt.* |//Walther Model PP (7.65)//|4| 20| 4| 15+1| P| | ||
+ | |Pistol, Hvy.* |//Colt M1911 (.45)//|5| 25| 3| 13+1| J| | ||
+ | |Rifle| //Springfield M1903 (.30-6)//|8| 200 |1| 3+1| N| | ||
+ | |Submachine Gun*|//MI Thompson (.45)//|4|50|3|30+1|T| | ||
+ | |Machine Gun, Lt.*|//BAR M1918 (.30-30)//|7|150|3|30+1|N| | ||
+ | |Shotgun |//Winchester M1912 (12-Gauge)//| 8| 20| 1| 5+1| T| | ||
+ | |Bow| |4|30|1|1|N| | ||
+ | |Crossbow| | 5 |30| 1 per 5 |1| T| | ||
+ | ** | ||
+ | Damage:** Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. | ||
- | Example | + | **Range:** This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, |
- | Revolver, Lt. 4 12 3 6 P | + | |
- | SW Bodyguard (.38 Special) | + | |
- | + | ||
- | Revolver, Hvy. 6 35 2 6 J | + | |
- | Ruger Redhawk (.44 Magnum) | + | |
- | + | ||
- | Pistol, Lt. 4 20 4 15+1 P | + | |
- | HK USP (9mm) | + | |
- | + | ||
- | Pistol, Hvy. 5 25 3 13+1 J | + | |
- | Springfield XDM (.45 ACP) | + | |
- | + | ||
- | Rifle 8 200 1 3+1 N | + | |
- | Beretta Tikka T3 (30.06) | + | |
- | + | ||
- | SMG, Small* 4 20 3 17+1 J | + | |
- | Glock 18 (9mm) | + | |
- | + | ||
- | SMG, Large* 4 50 3 30+1 T | + | |
- | HK MP5 (9mm) | + | |
- | + | ||
- | Assault Rifle* 7 150 3 30+1 N | + | |
- | FN SCAR (5.56mm) | + | |
- | + | ||
- | Shotgun 8 20 1 5+1 T | + | |
- | Remington 870 (12-Gauge) | + | |
- | + | ||
- | Shotgun, Semi-auto 8 20 3 6+1 T | + | |
- | Benelli M4 Super 90 (12-Gauge) | + | |
- | + | ||
- | Crossbow 5 20 1 1 T | + | |
- | + | ||
- | Damage: Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. | + | |
- | Versus vampires, firearms are considered bashing damage unless the head is targeted (see “Targeting,” | + | |
- | p. 274), in which case the damage is considered lethal. | + | |
- | + | ||
- | Range: This is the practical shot range in yards or meters. Weapons may be fired at twice this distance, | + | |
but the attacks are considered long range (difficulty 8). | but the attacks are considered long range (difficulty 8). | ||
- | Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate | + | **Rate:** The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate |
does not apply to full-auto or spray attacks. | does not apply to full-auto or spray attacks. | ||
- | Capacity: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, | + | **Capacity:** The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber, |
ready to fire. | ready to fire. | ||
- | Concealment: P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in | + | **Concealment:** P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in |
a trenchcoat; N = Cannot be concealed on the person at all. | a trenchcoat; N = Cannot be concealed on the person at all. | ||
*Indicates the weapon is capable of three-round bursts, full auto, and sprays. | *Indicates the weapon is capable of three-round bursts, full auto, and sprays. | ||
- | The crossbow is included for characters who wish to try staking an opponent. Crossbows require five turns to reload. Unless | + | The crossbow is included for characters. Crossbows require five turns to reload. It inflicts lethal damage. |
- | the crossbow is aimed at the head or heart, it inflicts bashing damage on Kindred. It inflicts lethal damage versus mortals. | + | |