User Tools

Site Tools


ranged_weapons_chart

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
ranged_weapons_chart [2014/02/21 11:13]
storyteller created
ranged_weapons_chart [2021/12/04 00:39] (current)
Line 2: Line 2:
  
  
-Type Damage Range Rate Capacity Conceal+|**Type**|**Example**|**Damage**|**Range**|**Rate**|**Capacity**|**Conceal**| 
 +|Revolver, Lt.| //SW Safety Hammerless (.38)//|4| 12| 3| 6| P| 
 +|Revolver, Hvy.|//SW Frontier (.44-40)//| 6|35| 2 |6| J| 
 +|Pistol, Lt.* |//Walther Model PP (7.65)//|4| 20| 4| 15+1| P| 
 +|Pistol, Hvy.* |//Colt M1911 (.45)//|5| 25| 3| 13+1| J| 
 +|Rifle| //​Springfield M1903 (.30-6)//​|8| 200 |1| 3+1| N| 
 +|Submachine Gun*|//MI Thompson (.45)//​|4|50|3|30+1|T| 
 +|Machine Gun, Lt.*|//BAR M1918 (.30-30)//​|7|150|3|30+1|N| 
 +|Shotgun |//​Winchester M1912 (12-Gauge)//​| 8| 20| 1| 5+1| T| 
 +|Bow| |4|30|1|1|N| 
 +|Crossbow| | 5 |30| 1 per 5 |1| T| 
 +** 
 +Damage:** Indicates the damage dice pool. Against mortals, firearms are considered lethal damage.
  
-Example +**Range:** This is the practical shot range in yards or meters. Weapons may be fired at twice this distance,
-Revolver, Lt. 4 12 3 6 P +
-SW Bodyguard (.38 Special) +
- +
-Revolver, Hvy. 6 35 2 6 J +
-Ruger Redhawk (.44 Magnum) +
- +
-Pistol, Lt. 4 20 4 15+1 P +
-HK USP (9mm) +
- +
-Pistol, Hvy. 5 25 3 13+1 J +
-Springfield XDM (.45 ACP) +
- +
-Rifle 8 200 1 3+1 N +
-Beretta Tikka T3 (30.06) +
- +
-SMG, Small4 20 3 17+1 J +
-Glock 18 (9mm) +
- +
-SMG, Large4 50 3 30+1 T +
-HK MP5 (9mm) +
- +
-Assault Rifle* 7 150 3 30+1 N +
-FN SCAR (5.56mm) +
- +
-Shotgun 8 20 1 5+1 T +
-Remington 870 (12-Gauge) +
- +
-Shotgun, Semi-auto 8 20 3 6+1 T +
-Benelli M4 Super 90 (12-Gauge) +
- +
-Crossbow 5 20 1 1 T +
- +
-Damage: Indicates the damage dice pool. Against mortals, firearms are considered lethal damage. +
-Versus vampires, firearms are considered bashing damage unless the head is targeted (see “Targeting,​” +
-p. 274), in which case the damage is considered lethal. +
- +
-Range: This is the practical shot range in yards or meters. Weapons may be fired at twice this distance,+
 but the attacks are considered long range (difficulty 8). but the attacks are considered long range (difficulty 8).
  
-Rate: The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate+**Rate:** The maximum number of bullets or three-round bursts the gun can fire in a single turn. This rate
 does not apply to full-auto or spray attacks. does not apply to full-auto or spray attacks.
  
-Capacity: The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber,+**Capacity:** The number of shells a gun can hold. The +1 indicates a bullet can be held in the chamber,
 ready to fire. ready to fire.
  
-Concealment:​ P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in+**Concealment:​** P = Can be carried in the pocket; J = Can be hidden in a jacket; T = Can be hidden in
 a trenchcoat; N = Cannot be concealed on the person at all. a trenchcoat; N = Cannot be concealed on the person at all.
  
 *Indicates the weapon is capable of three-round bursts, full auto, and sprays. *Indicates the weapon is capable of three-round bursts, full auto, and sprays.
  
-The crossbow is included for characters ​who wish to try staking an opponent. Crossbows require five turns to reload. ​Unless +The crossbow is included for characters. Crossbows require five turns to reload. ​ It inflicts lethal damage.
-the crossbow is aimed at the head or heart, it inflicts bashing damage on Kindred. ​It inflicts lethal damage ​versus mortals.+
  
ranged_weapons_chart.1392981186.txt.gz · Last modified: 2021/12/04 00:42 (external edit)