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soldier_advanced_class

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Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2013-07-26T04:08:23-04:00

Soldier (Advanced Class)

Created Friday 26 July 2013

The Soldier is a trained warrior, as good with a gun as he is with a knife or some other melee weapon. Some soldiers come out of for-mal military programs or law enforcement academies. Others acquire their skills on the field of battle. The Soldier might be a dedicated idealist or a profit-seeking mercenary, a hired gun or a highly skilled adventurer. In all cases, the Soldier learns how to defeat his enemies, to complete his missions, and ultimately, to survive. Select this advanced class if you want your character to be a well-rounded combat expert. It combines both melee and ranged weapon expertise, preparing the Soldier for whatever situation comes his way. The fastest path into this advanced class is from the Strong hero basic class, though other paths are possible.

REQUIREMENTS

To qualify to become a Soldier, a character must fulfill the following criteria. Base Attack Bonus: +3. Skill: Knowledge (Military) 3 ranks. Feat: Personal Firearms Proficiency.

The SOLDIER

Class Base Attack Fort Ref Will Class Defense Reputation Level Bonus Save Save Save Features Bonus Bonus 1st +0 +1 +1 +0 Weapon Focus +1 +0 2nd +1 +2 +2 +0 Weapon Specialization +1 +0 3rd +2 +2 +2 +1 Bonus Feat +2 +0 4th +3 +2 +2 +1 Tactical Aid +2 +0 5th +3 +3 +3 +1 Improved Critical +3 +1 6th +4 +3 +3 +2 Bonus Feat +3 +1 7th +5 +4 +4 +2 Improved Reaction +4 +1 8th +6 +4 +4 +2 Grt Weapon Specialization +4 +1 9th +6 +4 +4 +3 Bonus Feat +5 +2 10th +7 +5 +5 +3 Critical Strike +5 +2

HIT DIE

The Soldier gains 1d10 hit points per level. The character's Constitution modifier applies.

ACTION POINTS

The Soldier gains a number of action points equal to 6 + one-half his character level, rounded down, every time he attains a new level in this class.

CLASS SkILLS

The Soldier's class skills are as follows. Demolitions (Int), Drive (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Navigate (Int), Spot (Wis), Survival (Wis), Swim (Str). Skill points at Each Level: 4 + Int modifier

CLASS FEATURES

The following features pertain to the Soldier advanced class.

Weapon Focus

At 1st level, a Soldier gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Soldier chooses a specific weapon, such as a 9mm charge pistol or a metal baton. You can choose unarmed strike or grapple as the weapon. You must be proficient with the chosen weapon. You add +1 to all attack rolls you make using the selected weapon.

Weapon Specialization

At 2nd level, a Soldier gains weapon specialization with a specific melee or ranged weapon that he also has applied the Weapon Focus feat or class feature to. You get a +2 bonus on damage rolls with the chosen weapon.

Bonus Feats

At 3rd, 6th, and 9th level, the Soldier gets a bonus feat. The bonus feat must be selected from the following list, and the Soldier must meet all the prerequisites of the feat to select it. Advanced Firearms Proficiency, Archaic Weapons Proficiency, Armor Proficiency (light), Armor Proficiency (medium), Armor Proficiency (heavy), Brawl, Burst Fire, Cleave, Combat Reflexes, Exotic Firearms Proficiency, Exotic Melee Weapon Proficiency, Far Shot, Great Cleave, Improved Brawl, Improved Knockout Punch, Knockout Punch, Power Attack.

Tactical Aid

As a Soldier becomes more skilled, his leadership abilities increase. Starting at 4th level, a Soldier can use his knowledge of tactics to direct his allies in combat. As an attack action, the Soldier provides tactical aid to any single ally (but not himself) within sight and voice range of his position. As a full-round action, the Soldier provides tactical aid to all of his allies (including himself) within sight and voice range of his position. This aid provides either a competence bonus on attack rolls or a dodge bonus to Defense (Soldier's choice). This bonus is equal to the Soldier's Intelligence modifier (minimum +1), and it lasts for a number of rounds equal to one-half of the Soldier's level in the advanced class, rounded down.

Improved Critical

A Soldier of 5th level or higher knows how to strike more effectively and have a better chance of dealing significant damage with the weapon he has applied weapon specialization to. For that weapon, your threat range increases by one. For example, a 9mm charge rifle threatens a critical hit on a 20. With this talent applied to the 9mm charge rifle, the threat range becomes 19-20.

Improved Reaction

At 7th level, a Soldier gains a +2 competence bonus on initiative checks.

Greater Weapon Specialization

At 8th level, a Soldier gains greater weapon specialization with the weapon he selected at 2nd level. This ability increases the bonus on damage rolls to +4 when using the selected weapon.

Critical Strike

At 10th level, a Soldier gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he has applied weapon specialization to, eliminating the need to make a roll to confirm the critical hit.

soldier_advanced_class.1377638047.txt.gz · Last modified: 2021/12/04 00:41 (external edit)