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stellar_nation_character_benefits [2013/08/15 01:02]
storyteller
stellar_nation_character_benefits [2021/12/04 00:39] (current)
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 **Storyteller House Rules**</​WRAP>​ **Storyteller House Rules**</​WRAP>​
  
-[[Austrin-Ontis Unlimited|Austrin]] characters may choose one of the following feats for free at 1st level: ​ [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Exotic Firearms Proficiency (Feat)|Exotic Firearm Proficiency]],​ [[Far Shot (Feat)|Far Shot]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Quick Reload (Feat)|Quick Reload]] or  [[Weapon Focus (Feat)|Weapon Focus]]. The hero must meet all of the prerequisites for the chosen feat.+[[Austrin-Ontis Unlimited|Austrin]] characters may choose one of the following feats for free at 1st level: ​ [[Advanced Firearms Proficiency (Feat)|Advanced Firearms Proficiency]],​ [[Exotic Firearms Proficiency (Feat)|Exotic Firearm Proficiency]],​ [[Far Shot (Feat)|Far Shot]], [[Personal Firearms Proficiency (Feat)|Personal Firearms Proficiency]],​ [[Quick Reload (Feat)|Quick Reload]] or  [[Weapon Focus (Feat)|Weapon Focus]]. The hero must meet all of the prerequisites for the chosen feat.
  
-[[Borealis Republic|Borealin]] characters may chosse ​from one of the following feats for free at 1st level: ​ [[Educated (Feat)|Educated]],​ [[Perfect Genome (Feat)|Perfect Genome]], [[Smart Plus (Feat)|Smart Plus]], [[Skill Aptitude (Feat)|Skill ​Apptitude,]] [[Skill Emphasis (Feat)|Skill Emphasis,]] or [[Studious (Feat)|Studious]]. ​ The character must meet all of the prerequisites for the chosen feat.+[[Borealis Republic|Borealin]] characters may chose from one of the following feats for free at 1st level: ​ [[Educated (Feat)|Educated]],​ [[Perfect Genome (Feat)|Perfect Genome]], [[Smart Plus (Feat)|Smart Plus]], [[Skill Aptitude (Feat)|Skill ​Aptitude,]] [[Skill Emphasis (Feat)|Skill Emphasis,]] or [[Studious (Feat)|Studious]]. ​ The character must meet all of the prerequisites for the chosen feat.
  
-[[Hatire Community|Hatire]] characters may chosse ​from one of the following feats for free at 1st level: [[Dedicated Plus (Feat)|Dedicated Plus]], [[Mental Buffer (Feat)|Mental Buffer]], [[Mental Fortitude (Feat)|Mental Fortitude]],​ [[Mental Warding (Feat)|Mental Warding]] or [[Oathbound (Feat)|Oathbound]]. ​ The character must meet all of the prerequisites for the chosen feat.+[[Hatire Community|Hatire]] characters may choose ​from one of the following feats for free at 1st level: [[Dedicated Plus (Feat)|Dedicated Plus]], [[Mental Buffer (Feat)|Mental Buffer]], [[Mental Fortitude (Feat)|Mental Fortitude]],​ [[Mental Warding (Feat)|Mental Warding]] or [[Oathbound (Feat)|Oathbound]]. ​ The character must meet all of the prerequisites for the chosen feat.
  
-[[Insight|Inseer]] characters gain a +2 cultural bonus to all computer-related checks. ​ This bonus also applies to all grid avatar-related stats.+[[Insight|Inseer]] characters gain a +2 cultural bonus to all computer-related checks. ​ This bonus also applies to all grid avatar-related stats.
  
-[[Nariac Domain|Nariac]] characters begin play with any one free item of [[Cyberware|cyberware]] with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters'​ [[Cybernetic Attachments|normal cyberware limitations]].+[[Nariac Domain|Nariac]] characters begin play with any one free item of [[Cyberware|cyberware]] with a purchase DC of 30 or less - with a free implanted security monitor that reports their movements to the Domain. These implants do not count against the characters'​ [[Cybernetic Attachments|normal cyberware limitations]].
  
-[[Orion League|Orion]] characters gain a +1 cultural bonus to [[Bluff (Skill)|Bluff]],​ [[Diplomacy (Skill)|Diplomacy]],​ [[Gather Information (Skill)|Gather Information]],​ and [[Perform (Skill)|Perform (any)]] checks. ​ Remeber that the [[Perform (Music) (Skill)|Perform (Music)]] skill can't be used untrained.+[[Orion League|Orion]] characters gain a +1 cultural bonus to [[Bluff (Skill)|Bluff]],​ [[Diplomacy (Skill)|Diplomacy]],​ [[Gather Information (Skill)|Gather Information]],​ and [[Perform (Skill)|Perform (any)]] checks. ​ Remeber that the [[Perform (Music) (Skill)|Perform (Music)]] skill can't be used untrained.
  
-[[Orlamu Theocracy|Orlamu]] characters may choose one of the following benefits for free at 1st level: ​ +2 cultural bonus on any [[Knowledge (Physical Science) (Skill)|Knowledge (Physical Science)]] and [[Navigation (Skill)|Navigation]] checks, [[Psionic Ability (Feat)|Psionic Ability]], [[Wild Talent (Feat)|Wild Talent]] ([[Mental Contact (Talent)|Mental Contact]]), Wild Talent ([[Psionic Sense (Talent)|Psionic Sense]]), Wild Talent ([[Suggestion (Talent)|Suggestion]]),​ or Wild Talent ([[Sense Minds (Talent)|Sense Minds]]). ​ The character must meet all of the prerequisites for the chosen feat.+[[Orlamu Theocracy|Orlamu]] characters may choose one of the following benefits for free at 1st level: ​ +2 cultural bonus on any [[Knowledge (Physical Science) (Skill)|Knowledge (Physical Science)]] and [[Navigation (Skill)|Navigation]] checks, [[Psionic Ability (Feat)|Psionic Ability]], [[Wild Talent (Feat)|Wild Talent]] ([[Mental Contact (Talent)|Mental Contact]]), Wild Talent ([[Psionic Sense (Talent)|Psionic Sense]]), Wild Talent ([[Suggestion (Talent)|Suggestion]]),​ or Wild Talent ([[Sense Minds (Talent)|Sense Minds]]). ​ The character must meet all of the prerequisites for the chosen feat.
  
-[[Rigunmor Star Consortium|Rigunmor]] characters may choose one of the following benefits for free at first level: ​ +3 competence bonus on any [[Diplomacy (Skill)|Diplomacy]] checks to buy or sell goods and +1 cultural bonus on any [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] ​ checks, 4 additonal ​skill points at 1st level, or the [[Windfall (Feat)|Windfall]] feat.  The character must meet all of the prerequisites for the chosen feat.+[[Rigunmor Star Consortium|Rigunmor]] characters may choose one of the following benefits for free at first level: ​ +3 competence bonus on any [[Diplomacy (Skill)|Diplomacy]] checks to buy or sell goods and +1 cultural bonus on any [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] ​ checks, 4 additional ​skill points at 1st level, or the [[Windfall (Feat)|Windfall]] feat.  The character must meet all of the prerequisites for the chosen feat.
  
-[[StarMech Collective|Starmech]] characters gain a +1 cultural bonus to all [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]],​ [[Craft (Structural) (Skill)|Craft (Structural)]],​ [[Knowledge (Construction) (Skill)|Knowledge (Construction)]],​ [[Knowledge (Technology) (Skill)|Knowledge (Technology)]],​ and [[Repair (Skill)|Repair]] checks.  ​Remeber ​that the skills [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]] and [[Repair (Skill)|Repair]] still can't be used untrained.+[[StarMech Collective|Starmech]] characters gain a +1 cultural bonus to all [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]],​ [[Craft (Structural) (Skill)|Craft (Structural)]],​ [[Knowledge (Construction) (Skill)|Knowledge (Construction)]],​ [[Knowledge (Technology) (Skill)|Knowledge (Technology)]],​ and [[Repair (Skill)|Repair]] checks.  ​Remember ​that the skills [[Craft (Mechanical) (Skill)|Craft (Mechanical)]],​ [[Craft (Electronic) (Skill)|Craft (Electronic)]] and [[Repair (Skill)|Repair]] still can't be used untrained.
  
-[[Thuldan Empire|Thuldan]] characters may choose from one of the following feats for free at 1st level: ​ [[Endurance (Feat)|Endurance,​]] [[Run (Feat)|Run,​]] ​ [[Malleable Genetics (Feat)|Malleable Genetics,]] [[Military Scientist (Feat)|Military Scientist]], ​ [[Strong Plus (Feat)|Strong Plus,]] or [[Tough Plus (Feat)|Tough Plus.]] ​ The character must meet all of the prerequisites for the chosen feat.+[[Thuldan Empire|Thuldan]] characters may choose from one of the following feats for free at 1st level: ​ [[Endurance (Feat)|Endurance,​]] [[Run (Feat)|Run,​]] ​ [[Malleable Genetics (Feat)|Malleable Genetics,]] [[Military Scientist (Feat)|Military Scientist]], ​ [[Strong Plus (Feat)|Strong Plus,]] or [[Tough Plus (Feat)|Tough Plus.]] ​ The character must meet all of the prerequisites for the chosen feat.
  
-[[Union of Sol|Solar]] characters may choose any one additional [[Feats|feat]] at 1st level. ​ The character must meet all of the prerequisites for the chosen feat.+[[Union of Sol|Solar]] characters may choose any one additional [[Feats|feat]] at 1st level. ​ The character must meet all of the prerequisites for the chosen feat.
  
-[[VoidCorp]] characters gain a +2 cultural bonus to all [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] skill checks. ​ In addition, the character can reroll ​any failed ability check, skill check, attack roll, or saving throw. ​ (In other words, any task resolution die roll, which are die rolls using a d20).  The second result must be used regardless whether it is better or worse than the first. ​ This ability may be used twice per day.  This ability may be used no more than once an encounter.+[[VoidCorp]] characters gain a +2 cultural bonus to all [[Knowledge (Economics) (Skill)|Knowledge (Economics)]] skill checks. ​ In addition, the character can re-roll ​any failed ability check, skill check, attack roll, or saving throw. ​ (In other words, any task resolution die roll, which are die rolls using a d20).  The second result must be used regardless whether it is better or worse than the first. ​ This ability may be used twice per day.  This ability may be used no more than once an encounter
 + 
 +[[Galactic Concord|Concordan]] characters may choose from one of the following feats for free at 1st level: ​ [[acrobatic feat|Acrobatic]],​ [[alertness feat|Alertness]],​ [[attentive feat|Attentive]],​ [[cautious feat|Cautious]],​ [[charismatic plus feat|Charismatic Plus]], [[confident feat|Confident]],​ [[deceptive feat|Deceptive]],​ [[dedicated plus feat|Dedicated Plus]], [[educated feat|Educated]],​ [[fast plus feat|Fast Plus]], [[focused feat|Focused]],​ [[great_fortitude_feat|Great Fortitude]],​ [[improved initiative feat|Improved Initiative]],​ [[iron_will_feat|Iron Will]], [[lightning_reflexes_feat|Lightning Reflexes]], [[low profile feat|Low Profile]], [[meticulous feat|Meticulous]],​ [[nimble feat|Nimble]],​ [[skill aptitude feat|Skill Aptitude]], [[skill emphasis feat|Skill Emphasis]], [[smart plus feat|Smart Plus]], [[strong plus feat|Strong Plus]], [[studious feat|Studious]],​ [[stealthy feat|Stealthy]],​ [[tough plus feat|Tough Plus]], or [[trustworthy feat|Trustworthy]]. ​ The character must meet all of the prerequisites for the chosen feat.
  
-* [[Galactic Concord|Concordan]] characters ​ 
  
 * Verge characters * Verge characters
 +{{tag>​charactercreation stellarnation x psi cyb grid feat skills hr}}
stellar_nation_character_benefits.1376528574.txt.gz · Last modified: 2021/12/04 00:41 (external edit)