User Tools

Site Tools


stun_baton_equipment

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
stun_baton_equipment [2013/08/05 16:06]
127.0.0.1 external edit
stun_baton_equipment [2021/12/04 00:39] (current)
Line 1: Line 1:
-Content-Type:​ text/​x-zim-wiki 
-Wiki-Format:​ zim 0.4 
-Creation-Date:​ 2013-08-02T07:​04:​49-04:​00 
- 
 ====== Stun Baton (Equipment) ====== ====== Stun Baton (Equipment) ======
-Created Friday 02 August 2013+This low-powered version of the pulse baton is sometimes known as a taser. ​ Above the insulating handle, its surface crackles with a high-voltage,​ low current electrical charge that can temporarily short-circuit the target’s nervous system. ​  
 + 
 +On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. ​ The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton
  
-This low-powered version of the pulse baton is sometimes known as a taser. ​ Above the insulating handle, its surface crackles with a high-voltage,​ low current electrical charge that can temporarily short-circuit the target’s nervous system. ​ On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. ​ The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton 
 **Proficiency Type:** [[Simple Weapons Proficiency (Feat)|Simple Weapon]] **Proficiency Type:** [[Simple Weapons Proficiency (Feat)|Simple Weapon]]
-@eq @pl5 @simple ​+ 
 +{{tag>eq pl5 simple}} 
  
stun_baton_equipment.1375718772.txt.gz · Last modified: 2021/12/04 00:40 (external edit)