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stun_baton_equipment [2013/08/05 16:06] 127.0.0.1 external edit |
stun_baton_equipment [2021/12/04 00:39] (current) |
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- | Content-Type: text/x-zim-wiki | ||
- | Wiki-Format: zim 0.4 | ||
- | Creation-Date: 2013-08-02T07:04:49-04:00 | ||
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====== Stun Baton (Equipment) ====== | ====== Stun Baton (Equipment) ====== | ||
- | Created Friday 02 August 2013 | + | This low-powered version of the pulse baton is sometimes known as a taser. Above the insulating handle, its surface crackles with a high-voltage, low current electrical charge that can temporarily short-circuit the target’s nervous system. |
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+ | On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton | ||
- | This low-powered version of the pulse baton is sometimes known as a taser. Above the insulating handle, its surface crackles with a high-voltage, low current electrical charge that can temporarily short-circuit the target’s nervous system. On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton | ||
**Proficiency Type:** [[Simple Weapons Proficiency (Feat)|Simple Weapon]] | **Proficiency Type:** [[Simple Weapons Proficiency (Feat)|Simple Weapon]] | ||
- | @eq @pl5 @simple | + | |
+ | {{tag>eq pl5 simple}} | ||