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stun_baton_equipment

Stun Baton (Equipment)

This low-powered version of the pulse baton is sometimes known as a taser. Above the insulating handle, its surface crackles with a high-voltage, low current electrical charge that can temporarily short-circuit the target’s nervous system.

On a successful hit, the target takes 1d6 points of nonlethal electrical damage and must make a Fortitude save (DC 10 +damage dealt) or be stunned for 1d4 rounds. The wielder of a stun baton must wear insulated gloves (included in the cost) to avoid shocking herself when handling a stun baton

Proficiency Type: Simple Weapon

stun_baton_equipment.txt · Last modified: 2021/12/04 00:39 (external edit)